defaultproperties
{
NameSound(0)=Sound'TauntPack.R_redleader'
NameSound(1)=Sound'TauntPack.R_blueleader'
AckSound(0)=Sound'TauntPack.r_affirmative'
AckSound(1)=Sound'TauntPack.r_got_it'
AckSound(2)=Sound'TauntPack.r_im_on_it'
AckSound(3)=Sound'TauntPack.r_roger'
FFireSound(0)=Sound'TauntPack.r_im_on_your_team'
FFireSound(1)=Sound'TauntPack.r_im_on_your_team_idiot'
FFireSound(2)=Sound'TauntPack.r_same_team'
TauntSound(0)=Sound'TauntPack.R_and_stay_down'
TauntSound(1)=Sound'TauntPack.R_anyoneelsewantsome'
TauntSound(2)=Sound'TauntPack.R_boom'
TauntSound(3)=Sound'TauntPack.R_burnbaby'
TauntSound(4)=Sound'TauntPack.R_diebitch'
TauntSound(5)=Sound'TauntPack.R_eatthat'
TauntSound(6)=Sound'TauntPack.R_fightlikenali'
TauntSound(7)=Sound'TauntPack.R_isthatyourbest'
TauntSound(8)=Sound'TauntPack.R_kissmyass'
TauntSound(9)=Sound'TauntPack.R_loser'
TauntSound(10)=Sound'TauntPack.R_myhouse'
TauntSound(11)=Sound'TauntPack.R_next'
TauntSound(12)=Sound'TauntPack.R_ohyeah'
TauntSound(13)=Sound'TauntPack.R_ownage'
TauntSound(14)=Sound'TauntPack.R_seeya'
TauntSound(15)=Sound'TauntPack.R_that_had_to_hurt'
TauntSound(16)=Sound'TauntPack.R_useless'
TauntSound(17)=Sound'TauntPack.R_you_play_like_a_girl'
TauntSound(18)=Sound'TauntPack.R_youbedead'
TauntSound(19)=Sound'TauntPack.R_youlikethat'
TauntSound(20)=Sound'TauntPack.R_youwhore'
TauntSound(21)=Sound'TauntPack.r_die_human'
TauntSound(22)=Sound'TauntPack.r_faster_stronger_better'
TauntSound(23)=Sound'TauntPack.r_fear_me'
TauntSound(24)=Sound'TauntPack.r_flesh_is_a_design_flaw'
TauntSound(25)=Sound'TauntPack.r_my_victory_your_death'
TauntSound(26)=Sound'TauntPack.r_not_unacceptable'
TauntSound(27)=Sound'TauntPack.r_rogue_process_terminated'
TauntSound(28)=Sound'TauntPack.r_witness_my_perfection'
TauntSound(29)=Sound'TauntPack.r_you_die_too_easily'
TauntSound(30)=Sound'TauntPack.r_you_make_easy_prey'
TauntSound(31)=Sound'TauntPack.r_your_programming_is_inferior'
TauntString(21)="Die Human"
TauntString(22)="Faster Stronger Better"
TauntString(23)="Fear Me"
TauntString(24)="Flesh Is A Design Flaw"
TauntString(25)="My Victory Your Death"
TauntString(26)="Not Unacceptable"
TauntString(27)="Rogue Process Terminated"
TauntString(28)="Witness My Perfection"
TauntString(29)="You Die Too Easily"
TauntString(30)="You Make Easy Prey"
TauntString(31)="Your Programming Is Inferior"
numTaunts=32
OrderSound(0)=Sound'TauntPack.r_defend_the_base'
OrderSound(1)=Sound'TauntPack.R_holdthisposition'
OrderSound(2)=Sound'TauntPack.r_attack_their_base'
OrderSound(3)=Sound'TauntPack.r_cover_me'
OrderSound(4)=Sound'TauntPack.R_searchanddestroy'
OrderSound(10)=Sound'TauntPack.R_take_their_flag'
OrderSound(11)=Sound'TauntPack.r_defend_the_flag'
OrderSound(12)=Sound'TauntPack.R_attackalpha'
OrderSound(13)=Sound'TauntPack.R_attackbravo'
OrderSound(14)=Sound'TauntPack.R_gettheball'
OtherSound(0)=Sound'TauntPack.r_base_is_undefended'
OtherSound(1)=Sound'TauntPack.r_get_our_flag_back'
OtherSound(2)=Sound'TauntPack.R_igottheflag'
OtherSound(3)=Sound'TauntPack.r_ive_got_your_back'
OtherSound(4)=Sound'TauntPack.r_im_hit'
OtherSound(5)=Sound'TauntPack.r_man_down'
OtherSound(6)=Sound'TauntPack.r_im_all_alone_here'
OtherSound(7)=Sound'TauntPack.r_negative'
OtherSound(8)=Sound'TauntPack.r_got_it'
OtherSound(9)=Sound'TauntPack.r_in_position'
OtherSound(10)=Sound'TauntPack.r_im_going_in'
OtherSound(11)=Sound'TauntPack.r_area_secure'
OtherSound(12)=Sound'TauntPack.r_enemy_flag_carrier_is_here'
OtherSound(13)=Sound'TauntPack.r_i_need_backup'
OtherSound(14)=Sound'TauntPack.r_incoming'
OtherSound(15)=Sound'TauntPack.r_ball_carrier_is_here'
OtherSound(16)=Sound'TauntPack.r_point_alpha_secure'
OtherSound(17)=Sound'TauntPack.r_point_bravo_secure'
OtherSound(18)=Sound'TauntPack.R_attackalpha'
OtherSound(19)=Sound'TauntPack.R_attackbravo'
OtherSound(20)=Sound'TauntPack.r_the_base_is_under_attack'
OtherSound(21)=Sound'TauntPack.r_were_being_overrun'
OtherSound(22)=Sound'TauntPack.r_under_heavy_attack'
OtherSound(23)=Sound'TauntPack.r_defend_point_alpha'
OtherSound(24)=Sound'TauntPack.r_defend_point_bravo'
OtherSound(25)=Sound'TauntPack.R_gettheball'
OtherSound(26)=Sound'TauntPack.r_im_on_defense'
OtherSound(27)=Sound'TauntPack.r_im_on_offense'
OtherSound(28)=Sound'TauntPack.r_take_point_alpha'
OtherSound(29)=Sound'TauntPack.r_take_point_bravo'
OtherSound(30)=Sound'TauntPack.R_medic'
OtherSound(31)=Sound'TauntPack.R_nice'
OtherSound(32)=Sound'TauntPack.r_rerouting_critical_systems'
OtherSound(33)=Sound'TauntPack.r_you_adapt_well'
OtherString(32)="Rerouting Critical Systems"
OtherString(33)="You Adapt Well"
DeathPhrases(0)=Sound'TauntPack.R_medic'
DeathPhrases(1)=Sound'TauntPack.R_nice'
DeathPhrases(2)=Sound'TauntPack.r_rerouting_critical_systems'
DeathPhrases(3)=Sound'TauntPack.r_you_adapt_well'
NumDeathPhrases=4
VoicePackName="Robot"
}
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