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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- XGame.IonCannonKillVolume
Variables Summary | |
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array<Pawn> | Targets |
int | TimeRemaining |
IonCannonKillVolume | |
bool | bAffectsFlyingPawns |
int | CountdownTime |
class<IonEffect> | IonEffectClass |
class<Pawn> | TargetClass |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary | ||
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PawnEnteredVolume (Pawn Other) | ||
PawnLeavingVolume (Pawn Other) | ||
PlayGlobalSound (sound S) | ||
RemoveTarget (Pawn Other) | ||
SpawnEffects (vector EffectLoc) | ||
TimerPop (VolumeTimer T) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TargetClass=Class'Engine.Pawn' CountdownTime=10 IonEffectClass=Class'XEffects.IonEffect' TransientSoundVolume=1.000000 TransientSoundRadius=2000.000000 MessageClass=Class'XGame.IonCannonKillWarning' } |
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