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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASVehicle_SpaceFighter | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
ASVehicle_SpaceFighter_Skaarj
Constants Summary |
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Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
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SpeedFilterFrames |
Variables Summary |
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Functions Summary | ||
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AdjustEngineFX (float SpeedPct) | ||
AdjustFX () | ||
AnimateSkelMesh (float SpeedPct) | ||
bool | DrawCrosshair (Canvas C, out vector ScreenPos) | |
DrawHealthInfo (Canvas C, PlayerController PC) | ||
DrawHiddenTarget (Canvas C, Vehicle V, vector CamLoc, rotator CamRot) | ||
DrawSpeedMeter (Canvas C, HUD H, PlayerController PC) | ||
DrawTargetting (Canvas C) | ||
DrawVehicleHUD (Canvas C, PlayerController PC) | ||
DrawVisibleTarget (Canvas C, Vehicle V, Vector ScrPos) | ||
DrawWeaponInfo (Canvas C, HUD H) | ||
PlayTakeOff () | ||
SetTrailFX () | ||
StaticPrecache (LevelInfo L) | ||
UpdateEngineSound (float SpeedPct) | ||
UpdatePrecacheMaterials () | ||
UpdatePrecacheStaticMeshes () |
Functions Detail |
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Defaultproperties |
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defaultproperties { FlyingAnim="FinsOpen" ShotDownFXClass=Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter' RocketOffset=(X=-20.000000,Z=-15.000000) GenericShieldEffect(0)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red' GenericShieldEffect(1)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter" VehicleProjSpawnOffset=(X=110.000000,Y=14.000000,Z=-14.000000) bCustomHealthDisplay=True FPCamPos=(X=15.000000,Z=20.000000) VehiclePositionString="in a spacefighter" VehicleNameString="Human Spacefighter" AmbientSound=Sound'AssaultSounds.HumanShip.HnSpaceShipEng01' Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human' DrawScale=0.500000 AmbientGlow=96 SoundRadius=100.000000 TransientSoundVolume=1.000000 TransientSoundRadius=784.000000 } |
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