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UT2k4Assault.Trigger_ASUseAndRespawn

Extends
SVehicleTrigger
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndRespawn

Variables Summary
floatLastFailTime
Trigger_ASUseAndRespawn
AT_AssaultTeamAssaultTeam
namePSM_Override_Tag
Inherited Variables from Engine.SVehicleTrigger
BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker

Enumerations Summary
AT_AssaultTeam
AT_All, AT_Attackers, AT_Defenders,

Functions Summary
functionbool ApprovePlayerTeam (byte Team)
function Touch (Actor Other)
function UsedBy (Pawn user)
Inherited Functions from Engine.SVehicleTrigger
PostBeginPlay, Reset, Trigger, UsedBy


Variables Detail

LastFailTime Source code

var float LastFailTime;

Trigger_ASUseAndRespawn

AssaultTeam Source code

var(Trigger_ASUseAndRespawn) AT_AssaultTeam AssaultTeam;

PSM_Override_Tag Source code

var(Trigger_ASUseAndRespawn) name PSM_Override_Tag;


Enumerations Detail

AT_AssaultTeam Source code

enum AT_AssaultTeam
{
AT_All, AT_Attackers, AT_Defenders,
};


Functions Detail

ApprovePlayerTeam Source code

function bool ApprovePlayerTeam ( byte Team )

Touch Source code

function Touch ( Actor Other )

UsedBy Source code

function UsedBy ( Pawn user )


Defaultproperties

defaultproperties
{
     bNoDelete=True
     bCollideActors=True
}

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Creation time: Wed 7/2/2007 19:16:21.000 - Created with UnCodeX