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UT2k4Assault.ASVehicleFactory_MinigunTurret

Extends
ASVehicleFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- UT2k4Assault.ASVehicleFactory_MinigunTurret

Variables Summary
ASVehicleFactory_MinigunTurret
nameObjectiveTag[6]
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
function VehicleSpawned ()
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Variables Detail

ASVehicleFactory_MinigunTurret

ObjectiveTag[6] Source code

var(ASVehicleFactory_MinigunTurret) name ObjectiveTag[6];


Functions Detail

VehicleSpawned Source code

function VehicleSpawned ( )


Defaultproperties

defaultproperties
{
     bSpawnBuildEffect=False
     VehicleClass=Class'UT2k4Assault.ASTurret_Minigun'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASMinigun_Editor'
     DrawScale=0.420000
     AmbientGlow=96
     CollisionRadius=60.000000
     CollisionHeight=39.000000
     bEdShouldSnap=True
}

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Creation time: Wed 7/2/2007 19:15:51.421 - Created with UnCodeX