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UT2004RPG.RPGPainterFire

Extends
PainterFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.PainterFire
      |   
      +-- UT2004RPG.RPGPainterFire

Variables Summary
Inherited Variables from XWeapons.PainterFire
AquiredSound, bAlreadyMarked, bDoHit, Beam, bInitialMark, bMarkStarted, bValidMark, EndEffect, IonCannon, MarkLocation, MarkSound, MarkTime, PaintDuration, TAGAquiredForce, TAGFireForce, TAGMarkForce, TraceRange, UpTime
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionRotator AdjustAim (Vector Start, float InAimError)
Paint
function BeginState ()
Paint
Inherited Functions from XWeapons.PainterFire
AdjustAim, BeginState, DestroyEffects, DoFireEffect, EndState, GetFireStart, MaxRange, ModeHoldFire, ModeTick, StartBerserk, StartSuperBerserk, StopBerserk, StopFiring, Timer
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update

States Summary
Paint Source code
state Paint
AdjustAim, BeginState


Functions Detail

AdjustAim Paint Source code

function Rotator AdjustAim ( Vector Start, float InAimError )

BeginState Paint Source code

function BeginState ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:14.375 - Created with UnCodeX