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UT2004RPG.LevelUpHUDMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- UT2004RPG.LevelUpHUDMessage

Variables Summary
Message
stringLevelUpString
stringPressLString
colorYellowColor
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

Message

LevelUpString Source code

var(Message) localized string LevelUpString;

PressLString Source code

var(Message) localized string PressLString;

YellowColor Source code

var(Message) color YellowColor;


Functions Detail

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     LevelUpString="You have stat points to distribute!"
     PressLString="(Press L)"
     YellowColor=(G=255,R=255,A=255)
     bIsUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=1
     DrawColor=(G=160,R=0)
     StackMode=SM_Down
     PosY=0.100000
     FontSize=1
}

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Creation time: Wed 7/2/2007 19:16:04.281 - Created with UnCodeX