Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- UT2004RPG.AbilityGhost
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary |
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Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel, bool bAlreadyPrevented) | |
bool | PreventSever (Pawn Killed, name boneName, int Damage, class<DamageType> DamageType, int AbilityLevel) |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Functions Detail |
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Defaultproperties |
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defaultproperties { AbilityName="Ghost" Description="The first time each spawn that you take damage that would kill you, instead of dying you will become non-corporeal and move to a new location, where you will continue your life. At level 1 you will move slowly as a ghost and return with a health of 1. At level 2 you will move somewhat more quickly and will return with 100 health. At level 3 you will move fastest and will return with your normal starting health. You need to have at least 200 Health Bonus and 100 Damage Reduction to purchase this ability. You can't have both Ghost and Ultima at the same time. (Max Level: 3)" StartingCost=25 CostAddPerLevel=10 MaxLevel=3 } |
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