Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.CriticalEventPlus | +-- UnrealGame.StartupMessage
Variables Summary | |
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string | NotReady |
sound | Riff |
string | SinglePlayer |
string | Stage[8] |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) | ||
string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Stage(0)="Waiting for other players." Stage(1)="Waiting for ready signals. You are READY." Stage(2)="The match is about to begin...3" Stage(3)="The match is about to begin...2" Stage(4)="The match is about to begin...1" Stage(5)="The match has begun!" Stage(6)="The match has begun!" Stage(7)="OVER TIME!" NotReady="You are NOT READY. Press Fire!" SinglePlayer="Press FIRE to start!" Riff=Sound'GameSounds.Fanfares.UT2K3Fanfare11' bIsConsoleMessage=False DrawColor=(G=64,R=32) } |
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