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UnrealGame.KillingSpreeMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- UnrealGame.KillingSpreeMessage

Variables Summary
stringEndFemaleSpree
stringEndSelfSpree
stringEndSpreeNote
stringEndSpreeNoteTrailer
stringMultiKillString
stringSelfSpreeNote[10]
stringSpreeNote[10]
nameSpreeSoundName[10]
soundSpreeSound[10]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)
functionstring GetRelatedString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

EndFemaleSpree Source code

var localized string EndFemaleSpree;

EndSelfSpree Source code

var localized string EndSelfSpree;

EndSpreeNote Source code

var localized string EndSpreeNote;

EndSpreeNoteTrailer Source code

var localized string EndSpreeNoteTrailer;

MultiKillString Source code

var localized string MultiKillString;

SelfSpreeNote[10] Source code

var localized string SelfSpreeNote[10];

SpreeNote[10] Source code

var localized string SpreeNote[10];

SpreeSoundName[10] Source code

var name SpreeSoundName[10];

SpreeSound[10] Source code

var sound SpreeSound[10];


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer )

GetRelatedString Source code

static function string GetRelatedString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     EndSpreeNote="'s killing spree ended by"
     EndSelfSpree="was looking good till he killed himself!"
     EndFemaleSpree="was looking good till she killed herself!"
     SpreeNote(0)="is on a killing spree!"
     SpreeNote(1)="is on a rampage!"
     SpreeNote(2)="is dominating!"
     SpreeNote(3)="is unstoppable!"
     SpreeNote(4)="is Godlike!"
     SpreeNote(5)="is Wicked SICK!"
     SelfSpreeNote(0)="Killing Spree!"
     SelfSpreeNote(1)="Rampage!"
     SelfSpreeNote(2)="Dominating!"
     SelfSpreeNote(3)="Unstoppable!"
     SelfSpreeNote(4)="GODLIKE!"
     SelfSpreeNote(5)="WICKED SICK!"
     SpreeSoundName(0)="Killing_Spree"
     SpreeSoundName(1)="Rampage"
     SpreeSoundName(2)="Dominating"
     SpreeSoundName(3)="Unstoppable"
     SpreeSoundName(4)="GodLike"
     SpreeSoundName(5)="WhickedSick"
     FontSize=0
}

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Creation time: Wed 7/2/2007 19:16:03.828 - Created with UnCodeX