defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter165
UseDirectionAs=PTDU_Forward
UseColorScale=True
SpinParticles=True
UseSizeScale=True
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UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.750000
MaxParticles=1
SpinCCWorCW=(X=1.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(X=(Min=0.250000,Max=0.250000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.700000)
InitialParticlesPerSecond=9999.000000
DrawStyle=PTDS_Brighten
Texture=Texture'EpicParticles.Flares.SoftFlare'
LifetimeRange=(Min=3.000000,Max=3.000000)
StartVelocityRange=(Z=(Min=0.100000,Max=0.100000))
End Object
Emitters(0)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter165'
Begin Object Class=SpriteEmitter Name=SpriteEmitter166
UseDirectionAs=PTDU_Up
UseColorScale=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-24.000000)
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
StartLocationOffset=(Z=192.000000)
SizeScale(0)=(RelativeSize=1.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=15.000000,Max=15.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'EpicParticles.JumpPad.PointArrows'
LifetimeRange=(Min=3.000000,Max=3.000000)
StartVelocityRange=(Z=(Min=-16.000000,Max=-16.000000))
End Object
Emitters(1)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter166'
Begin Object Class=SpriteEmitter Name=SpriteEmitter167
UseDirectionAs=PTDU_Normal
UseColorScale=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
StartLocationRange=(Y=(Min=50.000000,Max=50.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=9999.000000
DrawStyle=PTDS_Brighten
Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Y=(Min=-20.000000,Max=-20.000000))
End Object
Emitters(2)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter167'
Begin Object Class=SpriteEmitter Name=SpriteEmitter168
UseDirectionAs=PTDU_Normal
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
StartLocationRange=(X=(Min=50.000000,Max=50.000000))
StartSpinRange=(X=(Min=16384.000000,Max=16384.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=9999.000000
DrawStyle=PTDS_Brighten
Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-20.000000,Max=-20.000000))
End Object
Emitters(3)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter168'
Begin Object Class=SpriteEmitter Name=SpriteEmitter169
UseDirectionAs=PTDU_Normal
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
StartLocationRange=(Y=(Min=-50.000000,Max=-50.000000))
StartSpinRange=(X=(Min=32768.000000,Max=32768.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=9999.000000
DrawStyle=PTDS_Brighten
Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Y=(Min=20.000000,Max=20.000000))
End Object
Emitters(4)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter169'
Begin Object Class=SpriteEmitter Name=SpriteEmitter171
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UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.250000
MaxParticles=2
SpinsPerSecondRange=(X=(Min=0.001000,Max=0.010000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=80.000000,Max=80.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
LifetimeRange=(Min=3.000000,Max=3.000000)
End Object
Emitters(6)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter171'
Begin Object Class=SpriteEmitter Name=SpriteEmitter172
UseDirectionAs=PTDU_Normal
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
StartLocationRange=(X=(Min=-50.000000,Max=-50.000000))
StartSpinRange=(X=(Min=-16384.000000,Max=-16384.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=9999.000000
DrawStyle=PTDS_Brighten
Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=20.000000,Max=20.000000))
End Object
Emitters(7)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter172'
bNoDelete=False
}
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