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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- UnrealGame.CTFHUDMessage
xBombHUDMessage
Variables Summary | |
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Message | |
string | EnemyHasFlagString |
color | RedColor |
color | YellowColor |
string | YouHaveFlagString |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) | |
string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { YouHaveFlagString="You have the flag, return to base!" EnemyHasFlagString="The enemy has your flag, recover it!" RedColor=(R=255,A=255) YellowColor=(G=255,R=255,A=255) bIsPartiallyUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=1 DrawColor=(G=160,R=0) StackMode=SM_Down PosY=0.100000 FontSize=1 } |
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