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SkaarjPack.IceSkaarj

Extends
Skaarj

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.Skaarj
                  |   
                  +-- SkaarjPack.IceSkaarj

Variables Summary
Inherited Variables from SkaarjPack.Skaarj
DeathAnim[4], FootStep[2]
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue

Functions Summary
event PostBeginPlay ()
Inherited Functions from SkaarjPack.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Skins(0)=FinalBlend'SkaarjPackSkins.Skins.Skaarjw2'
}

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Creation time: Wed 7/2/2007 19:16:02.500 - Created with UnCodeX