Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealGame.UnrealPawn | +-- XGame.xPawn | +-- SkaarjPack.Monster | +-- SkaarjPack.Brute | +-- SkaarjPack.Behemoth
Variables Summary |
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Inherited Variables from SkaarjPack.Brute |
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bLeftShot, Footstep[2], MeleeAttack[4] |
Inherited Variables from SkaarjPack.Monster |
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AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
Functions Summary | ||
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RangedAttack (Actor A) |
Inherited Functions from SkaarjPack.Brute |
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GetFireStart, PlayTakeHit, PlayVictory, RangedAttack, SpawnLeftShot, SpawnRightShot, Step, WhipDamageTarget |
Functions Detail |
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Defaultproperties |
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defaultproperties { ScoringValue=6 bCanStrafe=True Health=260 Skins(0)=Texture'SkaarjPackSkins.Skins.jBrute2' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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