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OnslaughtFull.ONSPainterFire

Extends
PainterFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.PainterFire
      |   
      +-- OnslaughtFull.ONSPainterFire

Variables Summary
class<ONSAutoBomber>BomberClass
floatMaxZDist
floatMinZDist
Inherited Variables from XWeapons.PainterFire
AquiredSound, bAlreadyMarked, bDoHit, Beam, bInitialMark, bMarkStarted, bValidMark, EndEffect, IonCannon, MarkLocation, MarkSound, MarkTime, PaintDuration, TAGAquiredForce, TAGFireForce, TAGMarkForce, TraceRange, UpTime
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
function BeginState ()
Paint
function ModeTick (float dt)
Paint
functionbool SpawnBomber (rotator BombDirection)
Inherited Functions from XWeapons.PainterFire
AdjustAim, BeginState, DestroyEffects, DoFireEffect, EndState, GetFireStart, MaxRange, ModeHoldFire, ModeTick, StartBerserk, StartSuperBerserk, StopBerserk, StopFiring, Timer
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update

States Summary
Paint Source code
state Paint
BeginState, ModeTick


Variables Detail

BomberClass Source code

var class<ONSAutoBomber> BomberClass;

MaxZDist Source code

var float MaxZDist;

MinZDist Source code

var float MinZDist;


Functions Detail

BeginState Paint Source code

function BeginState ( )

ModeTick Paint Source code

function ModeTick ( float dt )

SpawnBomber Source code

function bool SpawnBomber ( rotator BombDirection )


Defaultproperties

defaultproperties
{
     BomberClass=Class'OnslaughtFull.ONSAutoBomber'
     MinZDist=5000.000000
     MaxZDist=10000.000000
     TraceRange=15000.000000
}

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Creation time: Wed 7/2/2007 19:16:10.234 - Created with UnCodeX