- Extends
- ONSHoverTank
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- Onslaught.ONSVehicle
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+-- Onslaught.ONSTreadCraft
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+-- Onslaught.ONSHoverTank
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+-- OnslaughtFull.ONSHoverTank_IonPlasma
Inherited Variables from Onslaught.ONSTreadCraft |
BankDampFactor, BankTorqueFactor, BikeMPH, bNewTreadState, ChassisState, ForwardDampFactor, HoverCheckDist, HoverPenScale, HoverSoftness, InvertSteeringThrottleThreshold, LateralDampFactor, MaxSteerTorque, MaxThrust, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldTreadState, OutputThrust, OutputTurn, ParkingDampFactor, PitchDampFactor, PitchTorqueFactor, SteerDampFactor, ThrusterOffsets, TreadState, TurnDampFactor, UprightDamping, UprightStiffness |
Inherited Functions from Onslaught.ONSHoverTank |
AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, Destroyed, DestroyTreads, DriverLeft, DrivingStatusChanged, ImportantVehicle, KDriverEnter, PostBeginPlay, RecommendLongRangedAttack, SetupTreads, ShouldTargetMissile, StaticPrecache, TakeDamage, Tick, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes |
function AltFire ( optional float F )
ClientVehicleCeaseFire Source code
function ClientVehicleCeaseFire ( bool bWasAltFire )
simulated function SetupTreads ( )
static function StaticPrecache (
LevelInfo L )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( )
defaultproperties
{
DriverWeapons(0)=(WeaponClass=Class'OnslaughtFull.ONSHoverTank_IonPlasma_Weapon')
PassengerWeapons(0)=(WeaponPawnClass=Class'OnslaughtFull.ONSTankSecondaryTurretPawn_IonPlasma')
bHasAltFire=True
RedSkin=None
BlueSkin=None
DestroyedVehicleMesh=StaticMesh'AS_Vehicles_SM.Vehicles.IonTankDestroyed'
DestructionEffectClass=Class'Onslaught.ONSVehicleIonExplosionEffect'
DisintegrationEffectClass=Class'Onslaught.ONSVehicleExplosionEffect'
bKeyVehicle=True
bShowChargingBar=True
FPCamPos=(X=-80.000000,Z=150.000000)
FPCamViewOffset=(X=25.000000)
VehiclePositionString="in an Ion Plasma Tank"
VehicleNameString="Ion Plasma Tank"
RanOverDamageType=Class'OnslaughtFull.DamTypeIonTankRoadkill'
CrushedDamageType=Class'OnslaughtFull.DamTypeIonTankPancake'
VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_IonTank',bIsGreyScale=True)
Mesh=SkeletalMesh'AS_VehiclesFull_M.IonTankChassisSimple'
Skins(0)=Combiner'AS_Vehicles_TX.IonPlasmaTank.IonTankBody_C'
Skins(1)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
Skins(2)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
}
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Creation time: Wed 7/2/2007 19:16:09.437 - Created with
UnCodeX