Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- OnslaughtBP.ONSMortarShell | +-- OnslaughtBP.ONSArtilleryShellSmall
Variables Summary |
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Inherited Variables from OnslaughtBP.ONSMortarShell |
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AirExplosionEffectClass, bExploded, ExplosionEffectClass, Glow, trail |
Functions Summary |
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Inherited Functions from OnslaughtBP.ONSMortarShell |
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Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { StaticMesh=StaticMesh'ONS-BPJW1.Meshes.Mini_Shell' bNetTemporary=True DrawScale=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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