defaultproperties
{
ArtiLockOnClassString="Onslaught.ONSOnslaughtMessage"
WheelSoftness=0.060000
WheelPenScale=1.500000
WheelPenOffset=0.010000
WheelRestitution=0.100000
WheelInertia=0.100000
WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000)))
WheelLongSlip=0.001000
WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.009000),(InVal=45.000000),(InVal=10000000000.000000)))
WheelLongFrictionScale=1.100000
WheelLatFrictionScale=1.500000
WheelHandbrakeSlip=0.010000
WheelHandbrakeFriction=0.150000
WheelSuspensionTravel=25.000000
WheelSuspensionOffset=-10.000000
WheelSuspensionMaxRenderTravel=25.000000
FTScale=0.030000
ChassisTorqueScale=1.250000
MinBrakeFriction=4.000000
MaxSteerAngleCurve=(Points=((OutVal=35.000000),(InVal=700.000000,OutVal=35.000000),(InVal=800.000000,OutVal=10.000000),(InVal=1000000000.000000,OutVal=10.000000)))
TorqueCurve=(Points=((OutVal=9.000000),(InVal=200.000000,OutVal=10.000000),(InVal=1500.000000,OutVal=11.000000),(InVal=2500.000000)))
GearRatios(0)=-0.500000
GearRatios(1)=0.400000
GearRatios(2)=0.650000
GearRatios(3)=0.850000
GearRatios(4)=1.100000
TransRatio=0.110000
ChangeUpPoint=2000.000000
ChangeDownPoint=1000.000000
LSDFactor=1.000000
EngineBrakeFactor=0.000100
EngineBrakeRPMScale=0.100000
MaxBrakeTorque=20.000000
SteerSpeed=110.000000
TurnDamping=35.000000
StopThreshold=100.000000
HandbrakeThresh=200.000000
EngineInertia=0.200000
IdleRPM=500.000000
EngineRPMSoundRange=10000.000000
SteerBoneAxis=AXIS_Z
SteerBoneMaxAngle=90.000000
RevMeterScale=4000.000000
bMakeBrakeLights=True
BrakeLightOffset(0)=(X=46.000000,Y=47.000000,Z=45.000000)
BrakeLightOffset(1)=(X=46.000000,Y=-47.000000,Z=45.000000)
BrakeLightMaterial=Texture'EpicParticles.Flares.FlashFlare1'
DaredevilThreshInAirSpin=90.000000
DaredevilThreshInAirTime=1.200000
bDoStuntInfo=True
bAllowBigWheels=True
AirTurnTorque=35.000000
AirPitchTorque=55.000000
AirPitchDamping=35.000000
AirRollTorque=35.000000
AirRollDamping=35.000000
DriverWeapons(0)=(WeaponClass=Class'OnslaughtBP.ONSArtilleryCannon',WeaponBone="CannonAttach")
PassengerWeapons(0)=(WeaponPawnClass=Class'OnslaughtBP.ONSArtillerySideGunPawn',WeaponBone="SideGunAttach")
CustomAim=(Pitch=12000)
RedSkin=Texture'ONSBPTextures.Skins.SPMATan'
BlueSkin=Texture'ONSBPTextures.Skins.SPMAGreen'
IdleSound=Sound'ONSVehicleSounds-S.PRV.PRVEng01'
StartUpSound=Sound'ONSBPSounds.Artillery.EngineRampUp'
ShutDownSound=Sound'ONSBPSounds.Artillery.EngineRampDown'
StartUpForce="PRVStartUp"
ShutDownForce="PRVShutDown"
DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.DestroyedSPMA'
DestructionEffectClass=Class'Onslaught.ONSVehicleExplosionEffect'
DisintegrationEffectClass=Class'OnslaughtBP.ONSArtilleryDeathExp'
DisintegrationHealth=-100.000000
DestructionLinearMomentum=(Min=250000.000000,Max=400000.000000)
DestructionAngularMomentum=(Min=100.000000,Max=150.000000)
DamagedEffectScale=1.200000
DamagedEffectOffset=(X=250.000000,Y=20.000000,Z=50.000000)
FireImpulse=(X=-110000.000000)
bHasFireImpulse=True
ImpactDamageMult=0.001000
HeadlightCoronaOffset(0)=(X=290.000000,Y=50.000000,Z=40.000000)
HeadlightCoronaOffset(1)=(X=290.000000,Y=-50.000000,Z=40.000000)
HeadlightCoronaMaterial=Texture'EpicParticles.Flares.FlashFlare1'
HeadlightCoronaMaxSize=70.000000
HeadlightProjectorMaterial=Texture'VMVehicles-TX.NEWprvGroup.PRVprojector'
HeadlightProjectorOffset=(X=290.000000,Z=40.000000)
HeadlightProjectorRotation=(Pitch=-1500)
HeadlightProjectorScale=0.650000
Begin Object Class=SVehicleWheel Name=RWheel1
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Steered
BoneName="Wheel_Right01"
BoneRollAxis=AXIS_Y
BoneOffset=(X=-15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionRight01"
SupportBoneAxis=AXIS_X
End Object
Wheels(0)=SVehicleWheel'OnslaughtBP.ONSArtillery.RWheel1'
Begin Object Class=SVehicleWheel Name=LWheel1
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Steered
BoneName="Wheel_Left01"
BoneRollAxis=AXIS_Y
BoneOffset=(X=15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionLeft01"
SupportBoneAxis=AXIS_X
End Object
Wheels(1)=SVehicleWheel'OnslaughtBP.ONSArtillery.LWheel1'
Begin Object Class=SVehicleWheel Name=RWheel2
bPoweredWheel=True
bHandbrakeWheel=True
BoneName="Wheel_Right02"
BoneRollAxis=AXIS_Y
BoneOffset=(X=-15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionRight02"
SupportBoneAxis=AXIS_X
End Object
Wheels(2)=SVehicleWheel'OnslaughtBP.ONSArtillery.RWheel2'
Begin Object Class=SVehicleWheel Name=LWheel2
bPoweredWheel=True
bHandbrakeWheel=True
BoneName="Wheel_Left02"
BoneRollAxis=AXIS_Y
BoneOffset=(X=15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionLeft02"
SupportBoneAxis=AXIS_X
End Object
Wheels(3)=SVehicleWheel'OnslaughtBP.ONSArtillery.LWheel2'
Begin Object Class=SVehicleWheel Name=RWheel3
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Inverted
BoneName="Wheel_Right03"
BoneRollAxis=AXIS_Y
BoneOffset=(X=-15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionRight03"
SupportBoneAxis=AXIS_X
End Object
Wheels(4)=SVehicleWheel'OnslaughtBP.ONSArtillery.RWheel3'
Begin Object Class=SVehicleWheel Name=LWheel3
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Inverted
BoneName="Wheel_Left03"
BoneRollAxis=AXIS_Y
BoneOffset=(X=15.000000)
WheelRadius=43.000000
SupportBoneName="SuspensionLeft03"
SupportBoneAxis=AXIS_X
End Object
Wheels(5)=SVehicleWheel'OnslaughtBP.ONSArtillery.LWheel3'
VehicleMass=4.000000
bDrawDriverInTP=True
bDrawMeshInFP=True
bHasHandbrake=True
bDriverHoldsFlag=False
DrivePos=(X=145.000000,Y=-30.000000,Z=75.000000)
ExitPositions(0)=(Y=-165.000000,Z=100.000000)
ExitPositions(1)=(Y=165.000000,Z=100.000000)
ExitPositions(2)=(Y=-165.000000,Z=-100.000000)
ExitPositions(3)=(Y=165.000000,Z=-100.000000)
EntryPosition=(X=40.000000,Y=-60.000000,Z=10.000000)
EntryRadius=320.000000
FPCamPos=(X=160.000000,Y=-30.000000,Z=75.000000)
TPCamDistance=375.000000
TPCamLookat=(X=100.000000,Y=-30.000000,Z=-100.000000)
TPCamWorldOffset=(Z=350.000000)
TPCamDistRange=(Min=200.000000)
MomentumMult=2.000000
DriverDamageMult=0.100000
VehiclePositionString="in a SPMA"
VehicleNameString="SPMA"
RanOverDamageType=Class'Onslaught.DamTypePRVRoadkill'
CrushedDamageType=Class'Onslaught.DamTypePRVPancake'
MaxDesireability=0.600000
ObjectiveGetOutDist=1500.000000
FlagBone="Body"
FlagOffset=(X=200.000000,Z=150.000000)
FlagRotation=(Yaw=32768)
HornSounds(0)=Sound'ONSBPSounds.Artillery.SPMAHorn'
HornSounds(1)=Sound'ONSVehicleSounds-S.Horns.Horn04'
VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_HellBender',bIsGreyScale=True)
GroundSpeed=840.000000
HealthMax=600.000000
Health=600
Mesh=SkeletalMesh'ONSBPAnimations.ArtilleryMesh'
SoundVolume=200
SoundRadius=220.000000
CollisionRadius=260.000000
Begin Object Class=KarmaParamsRBFull Name=KParams0
KInertiaTensor(0)=1.000000
KInertiaTensor(3)=3.000000
KInertiaTensor(5)=3.500000
KCOMOffset=(X=1.500000,Z=-0.500000)
KLinearDamping=0.050000
KAngularDamping=0.050000
KStartEnabled=True
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
bDestroyOnWorldPenetrate=True
bDoSafetime=True
KFriction=0.500000
KImpactThreshold=500.000000
End Object
KParams=KarmaParamsRBFull'OnslaughtBP.ONSArtillery.KParams0'
}
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