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OnslaughtBP.fxBarricadeBreak

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.fxBarricadeBreak

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw1'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=2.000000
         MaxParticles=1
         StartLocationOffset=(X=28.000000,Y=16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=1.000000,Y=1.000000,Z=1.000000)
         SpinsPerSecondRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.300000,Max=0.600000),Z=(Max=0.200000))
         RotationDampingFactorRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.300000,Max=0.300000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=220.000000,Max=400.000000),Y=(Min=100.000000,Max=200.000000),Z=(Min=360.000000,Max=400.000000))
     End Object
     Emitters(0)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw2'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(X=-16.000000,Y=-16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
         SpinsPerSecondRange=(X=(Min=0.200000,Max=0.400000),Y=(Min=0.200000,Max=0.400000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-300.000000,Max=-400.000000),Y=(Min=-60.000000,Max=-140.000000),Z=(Min=260.000000,Max=300.000000))
     End Object
     Emitters(1)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter1'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=44.000000,Y=-20.000000,Z=-8.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Y=1.000000)
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Min=0.250000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-150.000000,Max=-200.000000),Z=(Min=200.000000,Max=280.000000))
     End Object
     Emitters(2)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter2'

     Begin Object Class=MeshEmitter Name=MeshEmitter3
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-36.000000,Y=20.000000,Z=-8.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=0.500000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Y=(Min=320.000000,Max=400.000000),Z=(Min=230.000000,Max=250.000000))
     End Object
     Emitters(3)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter3'

     Begin Object Class=MeshEmitter Name=MeshEmitter4
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Light'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(X=40.000000,Z=28.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.200000))
         RotationDampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=200.000000,Max=250.000000))
     End Object
     Emitters(4)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter4'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=5
         DetailMode=DM_High
         StartLocationOffset=(Z=15.000000)
         StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
         SphereRadiusRange=(Min=2.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
         StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
         SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
         StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
         InitialParticlesPerSecond=200.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
         StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(5)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=5
         DetailMode=DM_High
         StartLocationOffset=(Z=15.000000)
         StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
         SphereRadiusRange=(Min=2.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
         StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
         SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
         StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
         InitialParticlesPerSecond=200.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
         StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(6)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter6'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         Opacity=0.500000
         FadeInEndTime=0.200000
         MaxParticles=8
         DetailMode=DM_High
         StartLocationOffset=(Z=24.000000)
         StartLocationRange=(Y=(Min=-80.000000,Max=80.000000))
         SphereRadiusRange=(Min=5.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.700000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=80.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.DustSmoke'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtBP.fxBarricadeBreak.SpriteEmitter0'

     AutoDestroy=True
     CullDistance=3000.000000
     bNoDelete=False
     bHardAttach=True
}

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Creation time: Wed 7/2/2007 19:15:59.093 - Created with UnCodeX