defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'ONSDeadVehicles-SM.PRVWheelMesh'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
AlphaTest=False
SpinParticles=True
DampRotation=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ExtentMultiplier=(Z=0.500000)
DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
FadeOutStartTime=2.000000
MaxParticles=1
AddLocationFromOtherEmitter=0
SpinsPerSecondRange=(X=(Max=0.500000),Y=(Min=1.000000,Max=-1.000000),Z=(Max=0.500000))
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.900000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.970000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_Regular
Texture=None
LifetimeRange=(Min=5.000000,Max=5.000000)
AddVelocityFromOtherEmitter=0
End Object
Emitters(6)=MeshEmitter'Onslaught.ONSWheeledVehicleExplosionEffect.MeshEmitter0'
}
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