Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSStationaryWeaponPawn
ONSManualGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary | |
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bool | bPowered |
class<Emitter> | DestructionEffectClass |
float | RespawnTime |
Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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AltFire (optional float F) | ||
BeginState () Dead | ||
CheckSuperBerserk () | ||
ClientKDriverLeave (PlayerController PC) | ||
ClientTrigger () | ||
ClientVehicleCeaseFire (bool bWasAltFire) | ||
Died (Controller Killer, class<DamageType> damageType, vector HitLocation) | ||
EndState () Dead | ||
bool | IndependentVehicle () | |
PostBeginPlay () | ||
PostNetReceive () | ||
Reset () | ||
SetTeamNum (byte T) | ||
SetTeamNum (byte T) Dead | ||
TeamChanged () | ||
Timer () Dead | ||
bool | TryToDrive (Pawn P) | |
UpdatePrecacheMaterials () | ||
VehicleLocked (Pawn P) |
States Summary |
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Dead Source code |
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state Dead |
BeginState, EndState, SetTeamNum, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RespawnTime=30.000000 DestructionEffectClass=Class'Onslaught.ONSVehicleExplosionEffect' bHasOwnHealth=True bHasAltFire=False bDefensive=True bTeamLocked=True bDesiredBehindView=False AutoTurretControllerClass=Class'Onslaught.ONSTurretController' ExitPositions(0)=(X=-150.000000,Z=50.000000) ExitPositions(1)=(X=-100.000000,Y=150.000000,Z=50.000000) ExitPositions(2)=(X=-100.000000,Y=-150.000000,Z=50.000000) ExitPositions(3)=(X=-50.000000,Y=150.000000,Z=50.000000) ExitPositions(4)=(X=-50.000000,Y=-150.000000,Z=50.000000) VehiclePositionString="manning a turret" VehicleNameString="Energy Turret" TeamBeaconTexture=Texture'ONSInterface-TX.HealthBar' NoEntryTexture=Texture'HUDContent.Generic.NoEntry' TeamBeaconBorderMaterial=Texture'InterfaceContent.Menu.BorderBoxD' DrawType=DT_Mesh bHidden=True bStasis=False bCollideActors=True bBlockActors=True bProjTarget=True bBlockZeroExtentTraces=True bBlockNonZeroExtentTraces=True bBlockKarma=True bNetNotify=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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