defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
RespawnDeadParticles=False
Disabled=True
Backup_Disabled=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=175,G=140,R=32))
ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
DetailMode=DM_High
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
InitialParticlesPerSecond=5000.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(0)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter4
StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
RespawnDeadParticles=False
Disabled=True
Backup_Disabled=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=175,G=140))
ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
DetailMode=DM_High
StartSpinRange=(Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
InitialParticlesPerSecond=5000.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(1)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
RespawnDeadParticles=False
Disabled=True
Backup_Disabled=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=175,G=140))
ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
DetailMode=DM_High
StartSpinRange=(Y=(Min=0.250000,Max=0.250000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
InitialParticlesPerSecond=5000.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(2)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.100000,Color=(B=205,G=171,R=114))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=203,G=84,R=158))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=3
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=80.000000,Max=120.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Fire.BlastMark'
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter7'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.100000,Color=(B=202,G=174,R=117))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=206,G=84,R=81))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=3
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=120.000000,Max=180.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
LifetimeRange=(Min=0.400000,Max=0.400000)
End Object
Emitters(4)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseDirectionAs=PTDU_Right
UseColorScale=True
RespawnDeadParticles=False
UniformSize=True
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128,R=128))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=100
DetailMode=DM_High
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=8.000000,Max=8.000000)
StartSizeRange=(X=(Min=5.000000,Max=5.000000))
ScaleSizeByVelocityMultiplier=(X=0.030000)
InitialParticlesPerSecond=50000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRadialRange=(Min=-100.000000,Max=-200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.250000,RelativeVelocity=(X=1.500000,Y=1.500000,Z=1.500000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
End Object
Emitters(5)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter8'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
AmbientGlow=127
}
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