Onslaught.ONSOnslaughtMessage
- Extends
- CriticalEventPlus
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- Gameplay.CriticalEventPlus
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+-- Onslaught.ONSOnslaughtMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Functions Summary |
| | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
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| color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
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| float | GetLifeTime (int Switch)
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| | GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)
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| string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
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| bool | IsConsoleMessage (int Switch)
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Inherited Functions from Engine.LocalMessage |
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
MessageAnnouncements[35] Source code
var name MessageAnnouncements[35];
Message
var(Message) localized string AvrilLockOnString;
BluePowerCoreAttackedString Source code
var(Message) localized string BluePowerCoreAttackedString;
BluePowerCoreCriticalString Source code
var(Message) localized string BluePowerCoreCriticalString;
BluePowerCoreDamagedString Source code
var(Message) localized string BluePowerCoreDamagedString;
BluePowerCoreDestroyedString Source code
var(Message) localized string BluePowerCoreDestroyedString;
BluePowerCoreVulnerableString Source code
var(Message) localized string BluePowerCoreVulnerableString;
BluePowerNodeAttackedString Source code
var(Message) localized string BluePowerNodeAttackedString;
BluePowerNodeDestroyedString Source code
var(Message) localized string BluePowerNodeDestroyedString;
BluePowerNodeSeveredString Source code
var(Message) localized string BluePowerNodeSeveredString;
BluePowerNodeUnderConstructionString Source code
var(Message) localized string BluePowerNodeUnderConstructionString;
BlueTeamDominatesString Source code
var(Message) localized string BlueTeamDominatesString;
BlueTeamPowerCoreString Source code
var(Message) localized string BlueTeamPowerCoreString;
var(Message) localized string CameraDeploy;
var(Message) localized string InvincibleCoreString;
InWayOfVehicleSpawnString Source code
var(Message) localized string InWayOfVehicleSpawnString;
var(Message) localized string MissileLockOnString;
var(Message) localized string MoveReticle;
PowerCoresAreDrainingString Source code
var(Message) localized string PowerCoresAreDrainingString;
PressUseToTeleportString Source code
var(Message) localized string PressUseToTeleportString;
RedPowerCoreAttackedString Source code
var(Message) localized string RedPowerCoreAttackedString;
RedPowerCoreCriticalString Source code
var(Message) localized string RedPowerCoreCriticalString;
RedPowerCoreDamagedString Source code
var(Message) localized string RedPowerCoreDamagedString;
RedPowerCoreDestroyedString Source code
var(Message) localized string RedPowerCoreDestroyedString;
RedPowerCoreVulnerableString Source code
var(Message) localized string RedPowerCoreVulnerableString;
RedPowerNodeAttackedString Source code
var(Message) localized string RedPowerNodeAttackedString;
RedPowerNodeDestroyedString Source code
var(Message) localized string RedPowerNodeDestroyedString;
RedPowerNodeSeveredString Source code
var(Message) localized string RedPowerNodeSeveredString;
RedPowerNodeUnderConstructionString Source code
var(Message) localized string RedPowerNodeUnderConstructionString;
RedTeamDominatesString Source code
var(Message) localized string RedTeamDominatesString;
RedTeamPowerCoreString Source code
var(Message) localized string RedTeamPowerCoreString;
var(Message) localized string SPMAAcquiredString;
UnattainableNodeString Source code
var(Message) localized string UnattainableNodeString;
UnhealablePowerCoreString Source code
var(Message) localized string UnhealablePowerCoreString;
var(Message) localized string UnpoweredString;
var(Message) localized string VehicleLockedString;
static function float GetLifeTime ( int Switch )
static function GetPos (
int Switch,
out EDrawPivot OutDrawPivot,
out EStackMode OutStackMode,
out float OutPosX,
out float OutPosY )
static function bool IsConsoleMessage ( int Switch )
defaultproperties
{
RedTeamDominatesString="Red Team Achieves Victory!"
BlueTeamDominatesString="Blue Team Achieves Victory!"
RedTeamPowerCoreString="Red Team PowerNode Constructed!"
BlueTeamPowerCoreString="Blue Team PowerNode Constructed!"
VehicleLockedString="Vehicle is Locked!"
InvincibleCoreString="You Are Unable To Damage Unlinked PowerNodes!"
UnattainableNodeString="You Are Unable To Obtain Unlinked PowerNodes!"
RedPowerCoreAttackedString="Red Team PowerCore is under Attack!"
BluePowerCoreAttackedString="Blue Team PowerCore is under Attack!"
RedPowerNodeAttackedString="Red Team PowerNode is under Attack!"
BluePowerNodeAttackedString="Blue Team PowerNode is under Attack!"
InWayOfVehicleSpawnString="You are in the way of a vehicle spawning!"
MissileLockOnString="Missile Lock-On!"
UnpoweredString="Turret is Unpowered!"
RedPowerCoreDestroyedString="Red PowerCore Destroyed"
BluePowerCoreDestroyedString="Blue PowerCore Destroyed"
RedPowerNodeDestroyedString="Red PowerNode Destroyed"
BluePowerNodeDestroyedString="Blue PowerNode Destroyed"
RedPowerCoreCriticalString="Red PowerCore is Critical!"
BluePowerCoreCriticalString="Blue PowerCore is Critical!"
PressUseToTeleportString="Press Use to teleport to another node"
RedPowerCoreVulnerableString="Red PowerCore is Vulnerable!"
BluePowerCoreVulnerableString="Blue PowerCore is Vulnerable!"
RedPowerNodeUnderConstructionString="Red PowerNode under Construction!"
BluePowerNodeUnderConstructionString="Blue PowerNode under Construction!"
RedPowerCoreDamagedString="Red PowerCore is at 50%!"
BluePowerCoreDamagedString="Blue PowerCore is at 50%!"
RedPowerNodeSeveredString="Red PowerNode Isolated!"
BluePowerNodeSeveredString="Blue PowerNode Isolated!"
PowerCoresAreDrainingString="PowerCores are draining!"
UnhealablePowerCoreString="You can't heal your PowerCore!"
AvrilLockOnString="Incoming Heat-Seeking Missile!"
CameraDeploy="Press Alt-Fire to deploy camera!"
MoveReticle="Use Forward and Strafe to Aim Reticle"
SPMAAcquiredString="SPMA Acquired"
MessageAnnouncements(7)="Red_Powercore_under_attack"
MessageAnnouncements(8)="Blue_Powercore_under_attack"
MessageAnnouncements(14)="Red_Powercore_destroyed"
MessageAnnouncements(15)="Blue_Powercore_destroyed"
MessageAnnouncements(16)="Red_powernode_destroyed"
MessageAnnouncements(17)="Blue_powernode_destroyed"
MessageAnnouncements(18)="Red_Powercore_critical"
MessageAnnouncements(19)="Blue_Powercore_critical"
MessageAnnouncements(20)="Red_PowerCore_vulnerable"
MessageAnnouncements(21)="Blue_Powercore_vulnerable"
MessageAnnouncements(23)="Red_powernode_under_construction"
MessageAnnouncements(24)="Blue_powernode_under_construction"
MessageAnnouncements(25)="Red_Powercore_damaged"
MessageAnnouncements(26)="Blue_Powercore_damaged"
MessageAnnouncements(27)="Red_powernode_isolated"
MessageAnnouncements(28)="Blue_powernode_isolated"
VictorySound=Sound'GameSounds.Fanfares.UT2K3Fanfare04'
RedColor=(R=255,A=255)
YellowColor=(G=255,R=255,A=255)
bIsUnique=False
bIsPartiallyUnique=True
Lifetime=2
StackMode=SM_Down
PosY=0.100000
}
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Creation time: Wed 7/2/2007 19:16:10.187 - Created with
UnCodeX