defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(R=255))
ColorScale(1)=(RelativeTime=1.000000)
FadeInEndTime=0.250000
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=7.000000,Max=7.000000))
InitialParticlesPerSecond=4.000000
Texture=Texture'AW-2004Particles.Energy.AirBlast'
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.300000,Max=0.300000)
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSGrenadeBeaconRed.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.750000,Color=(R=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.250000
CoordinateSystem=PTCS_Relative
MaxParticles=1
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=17.000000,Max=17.000000))
InitialParticlesPerSecond=4.000000
Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSGrenadeBeaconRed.SpriteEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.VMGrenade'
UseMeshBlendMode=False
UseParticleColor=True
UseColorScale=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.500000,Color=(R=255))
ColorScale(2)=(RelativeTime=1.000000)
CoordinateSystem=PTCS_Relative
MaxParticles=1
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.250000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=0.075000,Max=0.075000),Y=(Min=0.075000,Max=0.075000),Z=(Min=0.075000,Max=0.075000))
Sounds(0)=(Sound=Sound'AssaultSounds.HumanShip.TargetCycle01',Radius=(Min=24.000000,Max=24.000000),Pitch=(Min=0.450000,Max=0.525000),Volume=(Min=1.000000,Max=1.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=5000.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(2)=MeshEmitter'Onslaught.ONSGrenadeBeaconRed.MeshEmitter2'
TimeTillResetRange=(Min=5.000000,Max=5.000000)
AutoReset=True
CullDistance=5000.000000
bNoDelete=False
}
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