defaultproperties
{
MaxSpritePPS=70
MaxMeshPPS=70
DirtSlipSound=Sound'ONSVehicleSounds-S.PRV.DirtSkid03'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=15.000000)
ColorScale(0)=(Color=(B=30,G=90,R=110))
ColorScale(1)=(RelativeTime=0.100000,Color=(B=34,G=44,R=66,A=128))
ColorScale(2)=(RelativeTime=0.900000,Color=(B=36,G=49,R=64,A=128))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=20,G=50,R=80))
MaxParticles=100
StartLocationRange=(Y=(Min=-24.000000,Max=24.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Max=0.025000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.900000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VehicleFX.Particles.DustyCloud2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=1.100000)
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSDirtSlipEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=-550.000000)
FadeOutStartTime=0.500000
MaxParticles=150
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.500000,Max=2.000000))
StartSizeRange=(X=(Min=2.000000,Max=8.000000))
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VMParticleTextures.DirtKICKGROUP.dirtKICKTEX'
TextureUSubdivisions=16
TextureVSubdivisions=16
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.650000,Max=0.650000)
StartVelocityRange=(X=(Min=-150.000000,Max=-250.000000),Y=(Min=-80.000000,Max=80.000000),Z=(Min=50.000000,Max=250.000000))
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSDirtSlipEffect.SpriteEmitter0'
CullDistance=5000.000000
bNoDelete=False
bHardAttach=True
SoundVolume=40
}
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