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Onslaught.ONSAVRiLAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- Onslaught.ONSAVRiLAttachment

Variables Summary
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Defaultproperties

defaultproperties
{
     bHeavy=True
     CullDistance=5000.000000
     Mesh=SkeletalMesh'ONSWeapons-A.AVRiL_3rd'
     RelativeLocation=(X=35.000000,Y=15.000000)
     DrawScale=0.280000
}

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Creation time: Wed 7/2/2007 19:16:08.375 - Created with UnCodeX