GUI2K4.FloatingWindow
- Extends
- PopupPageBase
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.PopupPageBase
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+-- GUI2K4.FloatingWindow
Direct Known Subclasses:
ID3TagEditor, LargeWindow, LockedFloatingWindow, MaplistEditor, StreamPlayer, StreamPlaylistEditor, UT2K4InGameChat, UT2K4PlayerLoginMenu
FloatingWindow
HeaderMouseCursorIndex Source code
function AddSystemMenu ( )
function bool AlignFrame (
Canvas C )
function CheckBounds ( )
function FloatingMousePressed (
GUIComponent Sender,
bool bRepeat )
function bool FloatingPreDraw (
Canvas C )
function FloatingRendered (
Canvas C )
function bool HoveringBottomBorder ( )
function bool HoveringBottomLeft ( )
function bool HoveringLeftBorder ( )
function bool HoveringRightBorder ( )
function bool HoveringTopBorder ( )
function bool HoveringTopLeft ( )
InternalOnCreateComponent Source code
function bool ResizeAllowed ( )
function ResizedBoth ( )
function ResizedHeight ( )
function ResizedWidth ( )
event ResolutionChanged ( int ResX, int ResY )
function SaveCurrentPosition ( )
function SetDefaultPosition ( )
function SetMouseCursorIndex ( int NewIndex )
function SetPanelPosition (
Canvas C )
defaultproperties
{
Begin Object Class=GUIHeader Name=TitleBar
bUseTextHeight=True
WinHeight=0.043750
RenderWeight=0.100000
bBoundToParent=True
bScaleToParent=True
bAcceptsInput=True
bNeverFocus=False
ScalingType=SCALE_X
OnMousePressed=FloatingWindow.FloatingMousePressed
OnMouseRelease=FloatingWindow.FloatingMouseRelease
End Object
t_WindowTitle=GUIHeader'GUI2K4.FloatingWindow.TitleBar'
MinPageWidth=0.100000
MinPageHeight=0.100000
MaxPageHeight=1.000000
MaxPageWidth=1.000000
bResizeWidthAllowed=True
bResizeHeightAllowed=True
bMoveAllowed=True
DefaultLeft=0.200000
DefaultTop=0.200000
DefaultWidth=0.600000
DefaultHeight=0.600000
HeaderMouseCursorIndex=1
bCaptureInput=False
InactiveFadeColor=(B=255,G=255,R=255)
OnCreateComponent=FloatingWindow.InternalOnCreateComponent
OnPreDraw=FloatingWindow.FloatingPreDraw
OnRendered=FloatingWindow.FloatingRendered
OnHover=FloatingWindow.FloatingHover
OnMousePressed=FloatingWindow.FloatingMousePressed
OnMouseRelease=FloatingWindow.FloatingMouseRelease
}
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Creation time: Wed 7/2/2007 19:15:58.562 - Created with
UnCodeX