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Core.Object | +-- Engine.PlayerInput | +-- Engine.XBoxPlayerInput
Constants Summary | ||
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InputMax | = | 32768 |
MaxFilterEntries | = | 4 |
NumPresets | = | 4 |
Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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XBoxPlayerInput | |
float | abx |
float | abz |
float | AccelScale |
bool | bInvertVLook |
bool | bLookSpring |
float | DampeningFactor |
float | ForwardFilter[MaxFilterEntries] |
float | HExponent |
float | HLook |
float | HLookRateMax |
float | HScale |
LookPreset | LookPresets[NumPresets] |
float | MinAccelComponent |
string | SelectedPresetName |
float | StrafeFilter[MaxFilterEntries] |
float | VelScale |
float | VExponent |
float | VLook |
float | VLookRateMax |
float | VScale |
float | wafor |
float | wastr |
float | wfor |
float | wstr |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary | ||
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LookPreset PresetName, HScale, HExponent, VScale, VExponent |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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float | FilterOutput (out float filter[MaxFilterEntries], float output) | |
float | GetComponentAccel (float input, vector dir, float dt, out float filter[MaxFilterEntries], optional bool blog) | |
bool | InvertLook () | |
PlayerInput (float DeltaTime) | ||
float | Remap (float in, float scale, float exp, float ratemax) | |
float | sign (float in) | |
VelToAccel (float dt) |
Inherited Functions from Engine.PlayerInput |
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AccelerateMouse, ChangeSnapView, CheckForDoubleClickMove, InvertLook, InvertMouse, PlayerInput, SetSmoothingMode, SetSmoothingStrength, SmoothMouse, UpdateAccel, UpdateSensitivity, UpdateSmoothing |
Constants Detail |
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Variables Detail |
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Structures Detail |
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var(XBoxPlayerInput) float HExponent;};
var(XBoxPlayerInput) float HScale;
var(XBoxPlayerInput) localized string PresetName;
var(XBoxPlayerInput) float VExponent;
var(XBoxPlayerInput) float VScale;
Functions Detail |
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Defaultproperties |
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defaultproperties { HExponent=1.000000 HLookRateMax=1500.000000 VExponent=1.000000 VLookRateMax=750.000000 bInvertVLook=True LookPresets(0)=(PresetName="Linear",HExponent=1.000000,VExponent=1.000000) LookPresets(1)=(PresetName="Exponential",HExponent=2.000000,VExponent=2.000000) LookPresets(2)=(PresetName="Hybrid",HScale=0.500000,HExponent=4.000000,VScale=0.500000,VExponent=4.000000) LookPresets(3)=(PresetName="Custom",HScale=0.500000,HExponent=4.000000,VScale=0.500000,VExponent=4.000000) SelectedPresetName="Hybrid" VelScale=0.013400 AccelScale=4.655000 DampeningFactor=30.000000 MinAccelComponent=0.100000 } |
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