Engine.MaplistManager
- Extends
- MaplistManagerBase
- Modifiers
- DependsOn ( CacheManager ) DependsOn ( MaplistRecord ) notplaceable
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.MaplistManagerBase
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+-- Engine.MaplistManager
Functions Summary |
| int | AddGameType (coerce string NewGameType)
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| int | AddGroup (string GameType)
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| int | AddList (string GameType, string NewName, array<string> Maps)
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| bool | AddMap (int GameIndex, int RecordIndex, string MapName)
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| int | AddMaplistRecord (MaplistRecord Rec)
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| bool | ApplyMapList (int GameIndex, int RecordIndex)
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| bool | ClearList (int GameIndex, int RecordIndex)
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| | CreateDefaultList (int i)
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| MaplistRecord | CreateRecord (string RecordName)
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| | Destroyed ()
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| int | FindMaplistContaining (int GameIndex, string Mapname)
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| | GenerateGroupMaplist (int GroupIndex)
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| int | GetActiveList (int GameIndex)
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| int | GetActiveMap (int GameIndex, int RecordIndex)
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| string | GetActiveMapName (int GameIndex, int RecordIndex)
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| bool | GetAvailableMaps (int GameIndex, out array<MaplistRecord.MapItem> Ar)
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| int | GetCacheGameIndex (string GameType)
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| array<string> | GetCacheMapList (string Acronym)
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| array<string> | GetCurrentMapRotation ()
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| bool | GetDefaultMaps (string MaplistClassName, out array<string> Maps)
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| int | GetGameIndex (coerce string GameType)
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| int | GetMapIndex (int GameIndex, int RecordIndex, string MapName)
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| array<string> | GetMapList (int GameIndex, int RecordIndex)
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| array<string> | GetMapListNames (int GameIndex)
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| string | GetMapListTitle (int GameIndex, int RecordIndex)
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| string | GetMapTitle (int GameIndex, int RecordIndex, int MapIndex)
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| string | GetMapURL (int GameIndex, int RecordIndex, int MapIndex)
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| int | GetRecordIndex (int GameIndex, string MapListName)
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| array<MaplistRecord> | GetRecords (int GameIndex)
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| int | GetStoredGameIndex (coerce string GameType)
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| | InitializeActiveLists ()
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| | InitializeMaplistRecords ()
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| bool | InsertMap (int GameIndex, int RecordIndex, string MapName, int ListIndex)
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| bool | IsNewGameType (string GameClassName)
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| | MapChange (string NewMap)
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| bool | MaplistDirty (int GameIndex, int RecordIndex)
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| | PreBeginPlay ()
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| bool | RemoveGame (int i)
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| int | RemoveList (int GameIndex, int RecordIndex)
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| bool | RemoveMap (int GameIndex, int RecordIndex, string MapName)
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| int | RemoveRecord (int GameIndex, int RecordIndex)
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| int | RenameList (int GameIndex, int RecordIndex, string NewName)
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| | ResetGame (int GameIndex)
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| | ResetList (int GameIndex, int RecordIndex)
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| | Save ()
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| bool | SaveGame (int GameIndex)
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| bool | SaveMapList (int GameIndex, int RecordIndex)
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| bool | SetActiveList (int GameIndex, int NewActive)
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| int | SetActiveMap (int GameIndex, int RecordIndex, int MapIndex)
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| | ShiftMap (int GameIndex, int RecordIndex, string MapName, int Count)
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| bool | ValidCacheGameIndex (int i)
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| bool | ValidGameIndex (int i)
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| bool | ValidGameType (string GameType)
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| bool | ValidName (string S)
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| bool | ValidRecordIndex (int GameIndex, int MapListIndex)
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Inherited Functions from Engine.MaplistManagerBase |
AddList, AddMap, ApplyMapList, ClearList, FindCacheGameIndex, GetActiveList, GetActiveMap, GetCacheMapList, GetCurrentMapRotation, GetGameIndex, GetMapIndex, GetMapList, GetMapListNames, GetMapListTitle, GetRecordIndex, MapChange, RemoveList, RemoveMap, RenameList, ResetGame, ResetList, SaveGame, SaveMapList, SetActiveList, ShiftMap, ValidCacheGameIndex, ValidGameIndex, ValidGameType, ValidName |
var bool bDirty;
var protected array<string> MaplistRecordNames;
MaplistManager
protected function int AddGameType ( coerce string NewGameType )
protected function int AddGroup ( string GameType )
function int AddList ( string GameType, string NewName, array<string> Maps )
function bool AddMap ( int GameIndex, int RecordIndex, string MapName )
function bool ApplyMapList ( int GameIndex, int RecordIndex )
function bool ClearList ( int GameIndex, int RecordIndex )
protected function CreateDefaultList ( int i )
protected function MaplistRecord CreateRecord (
string RecordName )
event Destroyed ( )
function int FindMaplistContaining ( int GameIndex, string Mapname )
protected function GenerateGroupMaplist ( int GroupIndex )
function int GetActiveList ( int GameIndex )
function int GetActiveMap ( int GameIndex, int RecordIndex )
function string GetActiveMapName ( int GameIndex, int RecordIndex )
function bool GetAvailableMaps (
int GameIndex,
out array<
MaplistRecord.MapItem> Ar )
function int GetCacheGameIndex ( string GameType )
function array<string> GetCacheMapList ( string Acronym )
function array<string> GetCurrentMapRotation ( )
function bool GetDefaultMaps ( string MaplistClassName, out array<string> Maps )
function int GetGameIndex ( coerce string GameType )
function int GetMapIndex ( int GameIndex, int RecordIndex, string MapName )
function array<string> GetMapList ( int GameIndex, int RecordIndex )
function array<string> GetMapListNames ( int GameIndex )
function string GetMapListTitle ( int GameIndex, int RecordIndex )
function string GetMapTitle ( int GameIndex, int RecordIndex, int MapIndex )
function string GetMapURL ( int GameIndex, int RecordIndex, int MapIndex )
function int GetRecordIndex ( int GameIndex, string MapListName )
protected function array<
MaplistRecord> GetRecords (
int GameIndex )
protected function int GetStoredGameIndex ( coerce string GameType )
protected function InitializeActiveLists ( )
InitializeMaplistRecords Source code
protected function InitializeMaplistRecords ( )
function bool InsertMap ( int GameIndex, int RecordIndex, string MapName, int ListIndex )
protected function bool IsNewGameType ( string GameClassName )
function MapChange ( string NewMap )
function bool MaplistDirty ( int GameIndex, int RecordIndex )
event PreBeginPlay ( )
protected function bool RemoveGame ( int i )
function int RemoveList ( int GameIndex, int RecordIndex )
function bool RemoveMap ( int GameIndex, int RecordIndex, string MapName )
protected function int RemoveRecord ( int GameIndex, int RecordIndex )
function int RenameList ( int GameIndex, int RecordIndex, string NewName )
function ResetGame ( int GameIndex )
function ResetList ( int GameIndex, int RecordIndex )
protected function Save ( )
function bool SaveGame ( int GameIndex )
function bool SaveMapList ( int GameIndex, int RecordIndex )
function bool SetActiveList ( int GameIndex, int NewActive )
function int SetActiveMap ( int GameIndex, int RecordIndex, int MapIndex )
function ShiftMap ( int GameIndex, int RecordIndex, string MapName, int Count )
function bool ValidCacheGameIndex ( int i )
function bool ValidGameIndex ( int i )
function bool ValidGameType ( string GameType )
function bool ValidName ( string S )
protected function bool ValidRecordIndex ( int GameIndex, int MapListIndex )
defaultproperties
{
DefaultListName="Default"
InvalidGameType="could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."
ReallyInvalidGameType="The requested gametype '%gametype%' could not be loaded."
DefaultListExists="Gametype already has a default list!"
}
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Creation time: Wed 7/2/2007 19:16:05.312 - Created with
UnCodeX