Engine.CheatManager
- Extends
- Object
- Modifiers
- within PlayerController native
Core.Object
|
+-- Engine.CheatManager
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bCheatsEnabled;
exec function AllAmmo ( )
exec function AllWeapons ( )
exec function Amphibious ( )
function bool areCheatsEnabled ( )
exec function Avatar ( string ClassName )
exec function CauseEvent ( name EventName )
exec function ChangeSize ( float F )
exec function CheatView (
class<
actor> aClass,
optional bool bQuiet )
exec function ClearAllDebugLines ( )
exec function DisableNextObjective ( )
exec function EnableCheats ( )
exec function EndPath ( )
exec function Fly ( )
exec function FreeCamera ( bool B )
exec function FreezeAll ( )
exec function FreezeFrame ( float delay )
exec function Ghost ( )
exec function God ( )
exec function Invisible ( bool B )
exec function JumpMatch ( int ladderrung )
exec function KillPawns ( )
exec function KillViewedActor ( )
exec function ListDynamicActors ( )
exec function Loaded ( )
exec function LockCamera ( )
exec function LogScriptedSequences ( )
exec function Phil ( )
exec function PlayersOnly ( )
exec function RememberSpot ( )
function ReportCheat ( optional string cheat )
exec function ReviewJumpSpots ( name TestLabel )
exec function ruler ( )
exec function SetCameraDist ( float F )
exec function SetFlash ( float F )
exec function SetFogB ( float F )
exec function SetFogG ( float F )
exec function SetFogR ( float F )
exec function SetGravity ( float F )
exec function SetJumpZ ( float F )
exec function SetSpeed ( float F )
exec function SkipMatch ( )
exec function SloMo ( float T )
exec function Summon ( string ClassName )
exec function Teleport ( )
exec function ViewActor ( name ActorName )
exec function ViewBot ( )
exec function ViewClass (
class<
actor> aClass,
optional bool bQuiet,
optional bool bCheat )
exec function ViewFlag ( )
exec function ViewPlayer ( string S )
exec function ViewSelf ( optional bool bQuiet )
exec function ViewTurret ( )
exec function Walk ( )
exec function WeakObjectives ( )
exec function WinMatch ( )
exec function WriteToLog ( string Param )
Creation time: Wed 7/2/2007 19:15:53.140 - Created with
UnCodeX