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Engine.CheatManager

Extends
Object
Modifiers
within PlayerController native

Core.Object
|   
+-- Engine.CheatManager

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbCheatsEnabled
rotatorLockedRotation
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function AllAmmo ()
function AllWeapons ()
function Amphibious ()
functionbool areCheatsEnabled ()
function Avatar (string ClassName)
function CauseEvent (name EventName)
function ChangeSize (float F)
function CheatView (class<actor> aClass, optional bool bQuiet)
function ClearAllDebugLines ()
function DisableNextObjective ()
function EnableCheats ()
function EndPath ()
function Fly ()
function FreeCamera (bool B)
function FreezeAll ()
function FreezeFrame (float delay)
function Ghost ()
function God ()
function Invisible (bool B)
function JumpMatch (int ladderrung)
function KillPawns ()
function KillViewedActor ()
function ListDynamicActors ()
function Loaded ()
function LockCamera ()
function LogScriptedSequences ()
function Phil ()
function PlayersOnly ()
function RememberSpot ()
function ReportCheat (optional string cheat)
function ReviewJumpSpots (name TestLabel)
function ruler ()
function SetCameraDist (float F)
function SetFlash (float F)
function SetFogB (float F)
function SetFogG (float F)
function SetFogR (float F)
function SetGravity (float F)
function SetJumpZ (float F)
function SetSpeed (float F)
function SkipMatch ()
function SloMo (float T)
function Summon (string ClassName)
function Teleport ()
function ViewActor (name ActorName)
function ViewBot ()
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat)
function ViewFlag ()
function ViewPlayer (string S)
function ViewSelf (optional bool bQuiet)
function ViewTurret ()
function Walk ()
function WeakObjectives ()
function WinMatch ()
function WriteToLog (string Param)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bCheatsEnabled Source code

var bool bCheatsEnabled;

LockedRotation Source code

var rotator LockedRotation;


Functions Detail

AllAmmo Source code

exec function AllAmmo ( )

AllWeapons Source code

exec function AllWeapons ( )

Amphibious Source code

exec function Amphibious ( )

areCheatsEnabled Source code

function bool areCheatsEnabled ( )
check if cheats are enabled, if not playing a SP game always return true

Avatar Source code

exec function Avatar ( string ClassName )

CauseEvent Source code

exec function CauseEvent ( name EventName )

ChangeSize Source code

exec function ChangeSize ( float F )

CheatView Source code

exec function CheatView ( class<actor> aClass, optional bool bQuiet )

ClearAllDebugLines Source code

exec function ClearAllDebugLines ( )

DisableNextObjective Source code

exec function DisableNextObjective ( )

EnableCheats Source code

exec function EnableCheats ( )

EndPath Source code

exec function EndPath ( )

Fly Source code

exec function Fly ( )

FreeCamera Source code

exec function FreeCamera ( bool B )

FreezeAll Source code

exec function FreezeAll ( )

FreezeFrame Source code

exec function FreezeFrame ( float delay )

Ghost Source code

exec function Ghost ( )

God Source code

exec function God ( )

Invisible Source code

exec function Invisible ( bool B )

JumpMatch Source code

exec function JumpMatch ( int ladderrung )

KillPawns Source code

exec function KillPawns ( )

KillViewedActor Source code

exec function KillViewedActor ( )

ListDynamicActors Source code

exec function ListDynamicActors ( )

Loaded Source code

exec function Loaded ( )

LockCamera Source code

exec function LockCamera ( )

LogScriptedSequences Source code

exec function LogScriptedSequences ( )

Phil Source code

exec function Phil ( )

PlayersOnly Source code

exec function PlayersOnly ( )

RememberSpot Source code

exec function RememberSpot ( )

ReportCheat Source code

function ReportCheat ( optional string cheat )

ReviewJumpSpots Source code

exec function ReviewJumpSpots ( name TestLabel )

ruler Source code

exec function ruler ( )

SetCameraDist Source code

exec function SetCameraDist ( float F )

SetFlash Source code

exec function SetFlash ( float F )

SetFogB Source code

exec function SetFogB ( float F )

SetFogG Source code

exec function SetFogG ( float F )

SetFogR Source code

exec function SetFogR ( float F )

SetGravity Source code

exec function SetGravity ( float F )

SetJumpZ Source code

exec function SetJumpZ ( float F )

SetSpeed Source code

exec function SetSpeed ( float F )

SkipMatch Source code

exec function SkipMatch ( )

SloMo Source code

exec function SloMo ( float T )

Summon Source code

exec function Summon ( string ClassName )

Teleport Source code

exec function Teleport ( )

ViewActor Source code

exec function ViewActor ( name ActorName )

ViewBot Source code

exec function ViewBot ( )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat )

ViewFlag Source code

exec function ViewFlag ( )

ViewPlayer Source code

exec function ViewPlayer ( string S )

ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet )

ViewTurret Source code

exec function ViewTurret ( )

Walk Source code

exec function Walk ( )

WeakObjectives Source code

exec function WeakObjectives ( )

WinMatch Source code

exec function WinMatch ( )

WriteToLog Source code

exec function WriteToLog ( string Param )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:15:53.140 - Created with UnCodeX