defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Forward
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
UniformMeshScale=False
UseRevolution=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(1)=(RelativeTime=0.330000,Color=(B=230,G=230,R=230))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=250,G=250,R=250))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=230,G=230,R=230))
FadeInEndTime=0.100000
MaxParticles=40
StartLocationOffset=(Z=-64.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshSpawning=PTMS_Linear
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(0)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseDirectionAs=PTDU_Forward
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
UniformMeshScale=False
UseRevolution=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(1)=(RelativeTime=0.330000,Color=(B=128,G=128,R=128,A=190))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=182,G=182,R=182,A=190))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=190))
FadeInEndTime=0.100000
MaxParticles=60
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=1.000000,Max=1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=-3000.000000,Y=-3000.000000,Z=-1000.000000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseDirectionAs=PTDU_Forward
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
UniformMeshScale=False
UseRevolution=True
UseRevolutionScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(1)=(RelativeTime=0.330000,Color=(B=180,G=180,R=180,A=80))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=200,G=200,R=200,A=50))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=180,G=180,R=180,A=50))
FadeInEndTime=0.100000
MaxParticles=150
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=128.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000))
RevolutionScale(0)=(RelativeRevolution=(Z=10.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=50.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.Smoke.Smokepuff'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000))
End Object
Emitters(2)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseDirectionAs=PTDU_Forward
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
UniformMeshScale=False
UseRevolution=True
UseRevolutionScale=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(1)=(RelativeTime=0.330000,Color=(B=180,G=180,R=180))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=180,G=180,R=180))
FadeInEndTime=0.100000
MaxParticles=50
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000))
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
RevolutionScale(0)=(RelativeRevolution=(Z=1.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=4000.000000
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=2000.000000,Y=2000.000000,Z=500.000000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(3)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing'
UseParticleColor=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.300000,Color=(B=197,G=197,R=197))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=236,G=236,R=236))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=186,G=186,R=186))
FadeOutStartTime=1.000000
FadeInEndTime=0.100000
MaxParticles=1
StartSpinRange=(Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=22.000000)
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
Texture=Texture'EpicParticles.PlasmaCube.PlasmaField02aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(4)=MeshEmitter'FreezeBombExplosion.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=128))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=250,G=250,R=250,A=128))
FadeOutStartTime=1.000000
FadeInEndTime=0.100000
MaxParticles=1
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=18.000000)
StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.PlasmaCube.PlasmaField02aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.750000,Max=0.750000)
InitialDelayRange=(Min=1.500000,Max=1.500000)
End Object
Emitters(5)=MeshEmitter'FreezeBombExplosion.MeshEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=158,G=158,R=158))
ColorScale(1)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=217,G=217,R=217))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=187,G=187,R=187))
MaxParticles=2
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.800000,RelativeSize=10.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=200.000000,Max=200.000000))
InitialParticlesPerSecond=50000.000000
Texture=Texture'EpicParticles.Flares.FlickerFlare2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.250000,Max=1.250000)
InitialDelayRange=(Min=0.800000,Max=0.800000)
End Object
Emitters(6)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(B=234,G=234,R=234))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=224,G=224,R=224))
FadeOutStartTime=0.900000
FadeInEndTime=0.100000
MaxParticles=2
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.700000,RelativeSize=15.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=50000.000000
Texture=Texture'EpicParticles.Flares.FlickerFlare'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(7)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
UseDirectionAs=PTDU_Right
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=94,G=94,R=94))
FadeOutStartTime=0.600000
FadeInEndTime=0.200000
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=256.000000,Max=256.000000)
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.800000,Max=0.800000)
StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(8)=SpriteEmitter'FreezeBombExplosion.SpriteEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=194,G=194,R=194))
FadeOutStartTime=0.750000
MaxParticles=1
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.PlasmaCube.PlasmaField02aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=1.200000,Max=1.200000)
End Object
Emitters(9)=MeshEmitter'FreezeBombExplosion.MeshEmitter2'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_DumbProxy
Style=STY_Masked
bDirectional=True
}
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