Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- UT2004RPG.AbilityVampire | +-- DruidsRPGcvs.DruidVampire
Variables Summary | |
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int | AdjustableStartingDamage |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
HandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) | ||
LocalHandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, Float AbilityLevel) |
Inherited Functions from UT2004RPG.AbilityVampire |
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Cost, GetMarkerFor, HandleDamage, ModifyPawn |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AdjustableStartingDamage = 50 Description = "Whenever you damage an opponent, you are healed for 5% of the damage per level (up to your starting health amount + 50). You can't gain health from self-damage and you can't gain health from damage caused by the Retaliation ability. You must have a Damage Bonus of at least 50 to purchase this ability. (Max Level: 10) You must be a Weapons Master to purchase this skill.|Cost (per level): 10,15,20,25,30,35,40,45,50" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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