Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility | +-- DruidsRPGcvs.DruidNoWeaponDrop
Variables Summary | |
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int | Level1Cost |
int | Level2Cost |
int | Level3Cost |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
GenuineDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) | ||
ModifyPawn (Pawn Other, int AbilityLevel) | ||
storeOldWeapon (Pawn Killed, Weapon Weapon, DruidOldWeaponHolder OldWeaponHolder) |
Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
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GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AbilityName="Denial" Description="The first level of this ability simply prevents you from dropping a weapon when you die (but you don't get it either). The second level allows you to respawn with the weapon and ammo you were using when you died. If you are an Adrenaline Master you may buy Level 3, which will save all your weapons when you die. You need to be at least Level 25 to purchase this ability. (Max Level: 2 or 3)|This ability does not trigger for self-inflicted death.|You must be an Adrenaline Master or a Weapons Master to purchase this skill.|Cost (per level): 15,20,20" Level1Cost=15 Level2Cost=20 Level3Cost=20 MaxLevel=3 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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