Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility | +-- DruidsRPGcvs.DruidGhost
Variables Summary | |
---|---|
int | level1 |
int | level2 |
int | level3 |
Inherited Variables from UT2004RPG.RPGAbility |
---|
AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
---|---|---|
int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
bool | GenuinePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) | |
bool | PreventSever (Pawn Killed, name boneName, int Damage, class<DamageType> DamageType, int AbilityLevel) |
Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
---|
GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
Inherited Functions from UT2004RPG.RPGAbility |
---|
AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { AbilityName="Ghost" level1=40 level2=25 level3=20 Description="The first time each spawn that you take damage that would kill you, instead of dying you will become non-corporeal and move to a new location, where you will continue your life. At level 1 you will move slowly as a ghost and return with a health of 1. At level 2 you will move somewhat more quickly and will return with 100 health. At level 3 you will move fastest and will return with your normal starting health. You need to have at least 200 Health Bonus and 50 Damage Reduction to purchase this ability. (Max Level: 3)|Cost (per level): 40,25,20" MaxLevel=3 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |