Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- UT2004RPG.AbilityAwareness | +-- DruidsRPGcvs.DruidAwareness
Variables Summary |
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Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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AddInteraction (PlayerController PC, nt AbilityLevel) | ||
int | Cost (RPGPLayerDataObject Data, int CurrentLevel) | |
ModifyPawn (Pawn Other, int AbilityLevel) |
Inherited Functions from UT2004RPG.AbilityAwareness |
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Cost, ModifyPawn |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Functions Detail |
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Defaultproperties |
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defaultproperties { Description="Informs you of your enemies' health with a display over their heads. At level 1 you get a small, dully-colored indicator (green, yellow, or red). At level 2 you get a larger colored health bar and a shield bar. You must be an Adrenaline Master or Weapons Master, and have at least 5 points in every stat to purchase this ability. (Max Level: 2)|Cost (per level): 20,25" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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