Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility | +-- DruidsRPGcvs.AbilityVehicleEject
Variables Summary | |
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int | BigSeconds |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
bool | PrePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) |
Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
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GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { BigSeconds=120 AbilityName="Vehicle Ejector Button" Description="You will be automatically ejected from a destroyed vehicle. Depending upon your level of this skill, it will activate once every 120, 60, 40, or 30 seconds.|(Max Level: 1, Max Engineer Level: 4)|Cost (per level): 5,10,15,20" MaxLevel=4 StartingCost=5 CostAddPerLevel=5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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