Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DruidsRPGcvs.AbilityExpHealing

Extends
RPGAbility
Modifiers
config ( UT2004RPG ) abstract

Core.Object
|   
+-- UT2004RPG.RPGAbility
   |   
   +-- DruidsRPGcvs.AbilityExpHealing

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
floatEXPBonusPerLevel
Inherited Variables from UT2004RPG.RPGAbility
AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionint Cost (RPGPlayerDataObject Data, int CurrentLevel)
function ModifyPawn (Pawn Other, int AbilityLevel)
Inherited Functions from UT2004RPG.RPGAbility
AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

EXPBonusPerLevel Source code

var config float EXPBonusPerLevel;


Functions Detail

Cost Source code

static simulated function int Cost ( RPGPlayerDataObject Data, int CurrentLevel )

ModifyPawn Source code

static function ModifyPawn ( Pawn Other, int AbilityLevel )


Defaultproperties

defaultproperties
{
     AbilityName="Experienced Healing"
     Description="Allows you to gain additional experience for healing others with the Medic Gun.|Each level allows you to gain an additional 1% experience from healing. (Max Level: 9)|You must be a Monster Master and have Loaded Medic to purchase this skill.|Cost (per level): 5,8,11,14,17,20,23,26,29"
     StartingCost=5
     CostAddPerLevel=3
     MaxLevel=9
     EXPBonusPerLevel=0.010000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:47.828 - Created with UnCodeX