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class ShockAmmoPickup extends UTAmmoPickup; defaultproperties { AmmoAmount=10 InventoryType=Class'XWeapons.ShockAmmo' PickupMessage="You picked up a Shock Core." PickupSound=Sound'PickupSounds.ShockAmmoPickup' PickupForce="ShockAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.ShockAmmoPickup' DrawScale3D=(X=0.800000,Z=0.500000) PrePivot=(Z=32.000000) CollisionHeight=32.000000 } |
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