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class RocketAmmoPickup extends UTAmmoPickup; defaultproperties { AmmoAmount=9 MaxDesireability=0.300000 InventoryType=Class'XWeapons.RocketAmmo' PickupMessage="You picked up a rocket pack." PickupSound=Sound'PickupSounds.RocketAmmoPickup' PickupForce="RocketAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.RocketAmmoPickup' DrawScale=0.700000 PrePivot=(Z=2.500000) CollisionHeight=13.500000 } |
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