Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 00214 00215 00216 00217 00218 00219 00220 00221 00222 00223 00224 00225 00226 00227 00228 00229 00230 00231 00232 00233 00234 00235 00236 00237 00238 00239 00240 00241 00242 00243 00244 00245 00246 00247 00248 00249 00250 00251 00252 00253 00254 00255 00256 00257 00258 00259 00260 00261 00262 00263 00264 00265 00266 00267 00268 00269 00270 00271 00272 00273 00274 00275 00276 00277 00278 00279 00280 00281 00282 00283 00284 00285 00286 00287 00288 00289 00290 00291 00292 00293 00294 00295 00296 00297 00298 00299 00300 00301 00302 00303 00304 00305 00306 00307 00308 00309 00310 00311 00312 00313 |
// ==================================================================== // Class: XInterface.Tab_InstantActionBaseRules // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_InstantActionBaseRules extends UT2K3TabPanel; var config float LastFriendlyFire; var config bool LastWeaponStay; var config bool LastTranslocator; var config float LastGameSpeed; var config int LastGoalScore; var config int LastTimeLimit; var config int LastMaxLives; var Config bool bLastWeaponThrowing; var GUISlider MyGameSpeed; var moCheckBox MyWeaponStay; var moCheckBox MyTranslocator; var GUISlider MyFriendlyFire; var moNumericEdit MyGoalScore; var moNumericEdit MyTimeLimit; var moNumericEdit MyMaxLives; var moCheckBox MyWeaponThrowing; var moCheckBox MyBrightSkins; var localized string PercentText; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int NewGameSpeed; Super.Initcomponent(MyController, MyOwner); MyGameSpeed=GUISlider(Controls[4]); MyWeaponStay=moCheckBox(Controls[5]); MyTranslocator=moCheckBox(Controls[6]); MyFriendlyFire=GUISlider(Controls[8]); MyGoalScore=moNumericEdit(Controls[9]); MyTimeLimit=moNumericEdit(Controls[10]); MyMAxLives=moNumericEdit(Controls[11]); NewGameSpeed = int(LastGameSpeed * 100); MyGameSpeed.Value = Clamp(NewGameSpeed,50,200); MyWeaponStay.Checked(LastWeaponStay); MyFriendlyFire.Value = LastFriendlyFire * 100; MyTranslocator.Checked(LastTranslocator); MyGoalScore.SetValue(LastGoalScore); MyTimeLimit.SetValue(LastTimeLimit); MyMaxLives.SetValue(LastMaxLives); MyGameSpeed.OnDrawCaption = InternalGameSpeedDraw; MyFriendlyFire.OnDrawCaption = InternalFriendlyFireDraw; Controls[4].FriendlyLabel = GUILabel(Controls[3]); Controls[8].FriendlyLabel = GUILabel(Controls[7]); MyWeaponThrowing = moCheckBox(Controls[12]); MyWeaponThrowing.Checked(bLastWeaponThrowing); MyBrightSkins = moCheckBox(Controls[13]); MyBrightSkins.Checked(class'dmmutator'.default.bBrightSkins); } function string Play() { local string url; LastGameSpeed = MyGameSpeed.Value / 100; LastWeaponStay = MyWeaponStay.IsChecked(); LastTranslocator = MyTranslocator.IsChecked(); LastFriendlyFire = MyFriendlyFire.Value/100; LastGoalScore = MyGoalScore.GetValue(); LastTimeLimit = MyTimeLimit.GetValue(); LastMaxLives = MyMaxLives.GetValue(); bLastWeaponThrowing = MyWeaponThrowing.IsChecked(); SaveConfig(); url = "?GameSpeed="$LastGameSpeed$"?WeaponStay="$LastWeaponStay$"?Translocator="$LastTranslocator$"?FriendlyFireScale="$LastFriendlyFire; url = url$"?GoalScore="$LastGoalScore$"?TimeLimit="$LastTimeLimit$"?MaxLives="$LastMAxLives; if (bLastWeaponThrowing) URL=URL$"?AllowThrowing="$bLastWeaponThrowing; return url; } function string InternalGameSpeedDraw() { return "("$int(MyGameSpeed.Value)@PercentText$")"; } function string InternalFriendlyFireDraw() { return "("$int(MyFriendlyFire.Value)@PercentText$")"; } function BrightOnchange(GUIComponent Sender) { class'dmmutator'.default.bBrightSkins = MyBrightSkins.IsChecked(); class'dmmutator'.static.StaticSaveConfig(); } defaultproperties { bLastWeaponThrowing=True PercentText="percent" Begin Object Class=GUIImage Name=IARulesBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.024687 WinLeft=0.021641 WinWidth=0.957500 WinHeight=0.156016 End Object Controls(0)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK1' Begin Object Class=GUIImage Name=IARulesBK2 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.239531 WinLeft=0.509922 WinWidth=0.469219 WinHeight=0.487071 End Object Controls(1)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK2' Begin Object Class=GUIImage Name=IARulesBK3 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.239531 WinLeft=0.019531 WinWidth=0.469219 WinHeight=0.487071 End Object Controls(2)=GUIImage'XInterface.Tab_InstantActionBaseRules.IARulesBK3' Begin Object Class=GUILabel Name=IARulesGameSpeedLabel Caption="Game Speed" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) StyleName="TextLabel" WinTop=0.041406 WinLeft=0.250000 WinWidth=0.500000 WinHeight=32.000000 End Object Controls(3)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedLabel' Begin Object Class=GUISlider Name=IARulesGameSpeedSlider MinValue=50.000000 MaxValue=200.000000 Hint="This option controls how fast the game will be played." WinTop=0.097552 WinLeft=0.375000 WinWidth=0.250000 OnClick=IARulesGameSpeedSlider.InternalOnClick OnMousePressed=IARulesGameSpeedSlider.InternalOnMousePressed OnMouseRelease=IARulesGameSpeedSlider.InternalOnMouseRelease OnKeyEvent=IARulesGameSpeedSlider.InternalOnKeyEvent OnCapturedMouseMove=IARulesGameSpeedSlider.InternalCapturedMouseMove End Object Controls(4)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesGameSpeedSlider' Begin Object Class=moCheckBox Name=IARulesWeaponStay ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Weapon Stay" OnCreateComponent=IARulesWeaponStay.InternalOnCreateComponent Hint="When enabled, weapons will always be available for pickup." WinTop=0.315104 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(5)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesWeaponStay' Begin Object Class=moCheckBox Name=IARulesTranslocator ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Include Translocator" OnCreateComponent=IARulesTranslocator.InternalOnCreateComponent Hint="Enable this option to allow Translocators." WinTop=0.428125 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(6)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesTranslocator' Begin Object Class=GUILabel Name=IARulesFriendlyFireLabel Caption="FriendlyFire" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) StyleName="TextLabel" WinTop=0.540833 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(7)=GUILabel'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireLabel' Begin Object Class=GUISlider Name=IARulesFriendlyFireSlider MaxValue=200.000000 Hint="This option controls how much damage you do to teammates." WinTop=0.600000 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnClick=IARulesFriendlyFireSlider.InternalOnClick OnMousePressed=IARulesFriendlyFireSlider.InternalOnMousePressed OnMouseRelease=IARulesFriendlyFireSlider.InternalOnMouseRelease OnKeyEvent=IARulesFriendlyFireSlider.InternalOnKeyEvent OnCapturedMouseMove=IARulesFriendlyFireSlider.InternalCapturedMouseMove End Object Controls(8)=GUISlider'XInterface.Tab_InstantActionBaseRules.IARulesFriendlyFireSlider' Begin Object Class=moNumericEdit Name=IARulesGoalScore MinValue=0 MaxValue=99 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Goal Score" OnCreateComponent=IARulesGoalScore.InternalOnCreateComponent Hint="The game will end when this threshold is met." WinTop=0.315104 WinLeft=0.553906 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(9)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesGoalScore' Begin Object Class=moNumericEdit Name=IARulesTimeLimit MinValue=0 MaxValue=3600 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Time Limit" OnCreateComponent=IARulesTimeLimit.InternalOnCreateComponent Hint="The game will end after this many minutes of play." WinTop=0.428125 WinLeft=0.553906 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(10)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesTimeLimit' Begin Object Class=moNumericEdit Name=IARulesMaxLives MinValue=0 MaxValue=255 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Max Lives" OnCreateComponent=IARulesMaxLives.InternalOnCreateComponent Hint="If this value is not 0, you will only respawn this many times." WinTop=0.547656 WinLeft=0.553906 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(11)=moNumericEdit'XInterface.Tab_InstantActionBaseRules.IARulesMaxLives' Begin Object Class=moCheckBox Name=IARulesAllowWeaponThrow ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Allow Weapon Throwing" OnCreateComponent=IARulesAllowWeaponThrow.InternalOnCreateComponent Hint="When selected, a player will have the ability to throw out his current weapon." WinTop=0.370833 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 End Object Controls(12)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesAllowWeaponThrow' Begin Object Class=moCheckBox Name=IARulesBrightSkins ComponentJustification=TXTA_Left CaptionWidth=0.925000 Caption="Bright Skins" OnCreateComponent=IARulesBrightSkins.InternalOnCreateComponent Hint="When selected, the server will cause the skins to be brighter than usual." WinTop=0.479585 WinLeft=0.048242 WinWidth=0.390626 WinHeight=0.040000 OnChange=Tab_InstantActionBaseRules.BrightOnchange End Object Controls(13)=moCheckBox'XInterface.Tab_InstantActionBaseRules.IARulesBrightSkins' WinTop=0.150000 WinHeight=0.770000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |