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// ==================================================================== // Class: XInterface.Tab_IForceSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_IForceSettings extends UT2K3TabPanel; var moCheckBox AutoAim; var moCheckBox AutoSlope; var moCheckBox InvertMouse; var moCheckBox MouseSmooth; var moCheckBox MouseLag; var moCheckBox UseJoystick; var moFloatEdit MouseSens; var moFloatEdit MenuSens; var moCheckBox ifWeapon; var moCheckBox ifPickup; var moCheckBox ifDamage; var moCheckBox ifGUI; var moFloatEdit MouseSmoothStr; var moFloatEdit MouseThreshold; var moFloatEdit DoubleClick; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; local string s; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; AutoAim = moCheckBox(Controls[1]); AutoAim.Checked(PlayerOwner().Level.Game.AutoAim==1); AutoSlope = moCheckBox(Controls[2]); AutoSlope.Checked(PlayerOwner().bSnapToLevel); InvertMouse = moCheckBox(Controls[3]); InvertMouse.Checked(class'PlayerInput'.default.bInvertMouse); MouseSmooth = moCheckBox(Controls[4]); MouseSmooth.Checked(class'PlayerInput'.default.MouseSmoothingMode>0); UseJoystick = moCheckBox(Controls[5]); UseJoystick.Checked(bool(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.ViewportManager UseJoystick"))); MouseLag = moCheckBox(Controls[19]); s = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice ReduceMouseLag"); MouseLag.Checked(bool(s)); MouseSens = moFloatEdit(Controls[7]); MouseSens.SetValue(class'PlayerInput'.default.MouseSensitivity); MenuSens = moFloatEdit(Controls[9]); MenuSens.SetValue(Controller.MenuMouseSens); ifWeapon = moCheckBox(Controls[11]); ifWeapon.Checked(class'PlayerController'.default.bEnableWeaponForceFeedback ); ifPickup = moCheckBox(Controls[12]); ifPickup.Checked(class'PlayerController'.default.bEnablePickupForceFeedback ); ifDamage = moCheckBox(Controls[13]); ifDamage.Checked(class'PlayerController'.default.bEnableDamageForceFeedback ); ifGUI = moCheckBox(Controls[14]); ifGUI.Checked(class'PlayerController'.default.bEnableGUIForceFeedback ); MouseSmoothStr = moFloatEdit(Controls[16]); MouseSmoothStr.SetValue(class'PlayerInput'.Default.MouseSmoothingStrength); MouseThreshold = moFloatEdit(Controls[17]); MouseThreshold.SetValue(class'PlayerInput'.Default.MouseAccelThreshold); DoubleClick = moFloatEdit(Controls[18]); DoubleClick.SetValue(class'PlayerInput'.Default.DoubleClickTime); } function InternalOnChange(GUIComponent Sender) { if (!Controller.bCurMenuInitialized) return; if (PlayerOwner().Level.Game !=None && Sender==AutoAim) { if ( AutoAim.IsChecked() ) PlayerOwner().Level.Game.AutoAim = 1.0; else PlayerOwner().Level.Game.AutoAim = 0; PlayerOwner().Level.Game.SaveConfig(); } if (Sender==MouseLag) PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice ReduceMouseLag "$MouseLag.IsChecked()); if (Sender==AutoSlope) { PlayerOwner().bSnapToLevel = AutoSlope.IsChecked(); PlayerOwner().SaveConfig(); } if (Sender==InvertMouse) { PlayerOwner().ConsoleCommand("set PlayerInput bInvertMouse "$InvertMouse.IsChecked()); class'PlayerInput'.default.bInvertMouse = InvertMouse.IsChecked(); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseSmooth) { if ( MouseSmooth.IsChecked() ) class'PlayerInput'.default.MouseSmoothingMode = 1; else class'PlayerInput'.default.MouseSmoothingMode = 0; } if (Sender==UseJoystick) { PlayerOwner().ConsoleCommand("set ini:Engine.Engine.ViewportManager UseJoystick"@UseJoystick.IsChecked()); } if (Sender==MouseSens) { class'PlayerInput'.default.MouseSensitivity = MouseSens.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseSensitivity "$MouseSens.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseSmoothStr) { class'PlayerInput'.default.MouseSmoothingStrength = MouseSmoothStr.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseSmoothingStrength "$MouseSmoothStr.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseThreshold) { class'PlayerInput'.default.MouseAccelThreshold = MouseThreshold.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseAccelThreshold "$MouseThreshold.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==DoubleClick) { class'PlayerInput'.default.DoubleClickTime = DoubleClick.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput DoubleClickTime "$DoubleClick.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MenuSens) { Controller.MenuMouseSens = MenuSens.GetValue(); Controller.SaveConfig(); } if (Sender==ifWeapon) { PlayerOwner().bEnableWeaponForceFeedback = ifWeapon.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifPickup) { PlayerOwner().bEnablePickupForceFeedback = ifPickup.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifDamage) { PlayerOwner().bEnableDamageForceFeedback = ifDamage.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifGUI) { PlayerOwner().bEnableGUIForceFeedback = ifGUI.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } } defaultproperties { Begin Object Class=GUIImage Name=InputBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.106510 WinLeft=0.021641 WinWidth=0.381328 WinHeight=0.636485 End Object Controls(0)=GUIImage'XInterface.Tab_IForceSettings.InputBK1' Begin Object Class=moCheckBox Name=InputAutoAim ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Auto Aim" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputAutoAim.InternalOnCreateComponent Hint="Enabling this option will activate computer-assisted aiming in single player games." WinTop=0.057396 WinLeft=0.060938 WinWidth=0.300000 WinHeight=0.040000 bVisible=False End Object Controls(1)=moCheckBox'XInterface.Tab_IForceSettings.InputAutoAim' Begin Object Class=moCheckBox Name=InputAutoSlope ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Auto Slope" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputAutoSlope.InternalOnCreateComponent Hint="When enabled, your view will automatically pitch up/down when on a slope." WinTop=0.175989 WinLeft=0.060937 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(2)=moCheckBox'XInterface.Tab_IForceSettings.InputAutoSlope' Begin Object Class=moCheckBox Name=InputInvertMouse ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Invert Mouse" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputInvertMouse.InternalOnCreateComponent Hint="When enabled, the Y axis of your mouse will be inverted." WinTop=0.321927 WinLeft=0.060938 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(3)=moCheckBox'XInterface.Tab_IForceSettings.InputInvertMouse' Begin Object Class=moCheckBox Name=InputMouseSmoothing ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Mouse Smoothing" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputMouseSmoothing.InternalOnCreateComponent Hint="Enable this option to automatically smooth out movements in your mouse." WinTop=0.416041 WinLeft=0.060938 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(4)=moCheckBox'XInterface.Tab_IForceSettings.InputMouseSmoothing' Begin Object Class=moCheckBox Name=InputUseJoystick ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Enable Joystick" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputUseJoystick.InternalOnCreateComponent Hint="Enable this option to enable joystick support." WinTop=0.651302 WinLeft=0.060938 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(5)=moCheckBox'XInterface.Tab_IForceSettings.InputUseJoystick' Begin Object Class=GUILabel Name=InputSliderLabel1 Caption="Mouse Sensitivity (In Game)" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.126042 WinLeft=0.543945 WinWidth=0.332422 WinHeight=32.000000 bVisible=False End Object Controls(6)=GUILabel'XInterface.Tab_IForceSettings.InputSliderLabel1' Begin Object Class=moFloatEdit Name=InputMouseSensitivity MinValue=1.000000 MaxValue=25.000000 Step=0.250000 ComponentJustification=TXTA_Left CaptionWidth=0.725000 Caption="Mouse Sensitivity (In Game)" OnCreateComponent=InputMouseSensitivity.InternalOnCreateComponent Hint="Adjust mouse sensitivity" WinTop=0.105365 WinLeft=0.472266 WinWidth=0.421875 End Object Controls(7)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseSensitivity' Begin Object Class=GUILabel Name=InputSliderLabel2 Caption="Mouse Sensitivity (Menus)" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.327865 WinLeft=0.548828 WinWidth=0.308594 WinHeight=32.000000 bVisible=False End Object Controls(8)=GUILabel'XInterface.Tab_IForceSettings.InputSliderLabel2' Begin Object Class=moFloatEdit Name=InputMenuSensitivity MinValue=1.000000 MaxValue=6.000000 Step=0.250000 ComponentJustification=TXTA_Left CaptionWidth=0.725000 Caption="Mouse Sensitivity (Menus)" OnCreateComponent=InputMenuSensitivity.InternalOnCreateComponent Hint="Adjust mouse speed within the menus" WinTop=0.188698 WinLeft=0.472266 WinWidth=0.421875 End Object Controls(9)=moFloatEdit'XInterface.Tab_IForceSettings.InputMenuSensitivity' Begin Object Class=GUIImage Name=InputBK2 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.760000 WinLeft=0.021641 WinWidth=0.957500 WinHeight=0.240977 End Object Controls(10)=GUIImage'XInterface.Tab_IForceSettings.InputBK2' Begin Object Class=moCheckBox Name=InputIFWeaponEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Weapon Effects" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputIFWeaponEffects.InternalOnCreateComponent Hint="Turn this option On/Off to feel the weapons you fire." WinTop=0.852000 WinLeft=0.100000 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(11)=moCheckBox'XInterface.Tab_IForceSettings.InputIFWeaponEffects' Begin Object Class=moCheckBox Name=InputIFPickupEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Pickup Effects" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputIFPickupEffects.InternalOnCreateComponent Hint="Turn this option On/Off to feel the items you pick up." WinTop=0.933000 WinLeft=0.100000 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(12)=moCheckBox'XInterface.Tab_IForceSettings.InputIFPickupEffects' Begin Object Class=moCheckBox Name=InputIFDamageEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Damage Effects" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputIFDamageEffects.InternalOnCreateComponent Hint="Turn this option On/Off to feel the damage you take." WinTop=0.852000 WinLeft=0.563867 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(13)=moCheckBox'XInterface.Tab_IForceSettings.InputIFDamageEffects' Begin Object Class=moCheckBox Name=InputIFGUIEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="GUI Effects" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputIFGUIEffects.InternalOnCreateComponent Hint="Turn this option On/Off to feel the GUI." WinTop=0.933000 WinLeft=0.563867 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(14)=moCheckBox'XInterface.Tab_IForceSettings.InputIFGUIEffects' Begin Object Class=GUILabel Name=InputIForceLabel Caption="TouchSense Force Feedback" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.777000 WinLeft=0.023437 WinWidth=0.956250 WinHeight=32.000000 End Object Controls(15)=GUILabel'XInterface.Tab_IForceSettings.InputIForceLabel' Begin Object Class=moFloatEdit Name=InputMouseSmoothStr MinValue=0.000000 MaxValue=1.000000 Step=0.050000 ComponentJustification=TXTA_Left CaptionWidth=0.725000 Caption="Mouse Smoothing Strength" OnCreateComponent=InputMouseSmoothStr.InternalOnCreateComponent Hint="Adjust the amount of smoothing that is applied to mouse movements" WinTop=0.324167 WinLeft=0.472266 WinWidth=0.421875 End Object Controls(16)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseSmoothStr' Begin Object Class=moFloatEdit Name=InputMouseAccel MinValue=0.000000 MaxValue=100.000000 Step=5.000000 ComponentJustification=TXTA_Left CaptionWidth=0.725000 Caption="Mouse Accel. Threshold" OnCreateComponent=InputMouseAccel.InternalOnCreateComponent Hint="Adjust to determine the amount of movement needed before acceleration is applied" WinTop=0.405000 WinLeft=0.472266 WinWidth=0.421875 End Object Controls(17)=moFloatEdit'XInterface.Tab_IForceSettings.InputMouseAccel' Begin Object Class=moFloatEdit Name=InputDodgeTime MinValue=0.000000 MaxValue=1.000000 Step=0.050000 ComponentJustification=TXTA_Left CaptionWidth=0.725000 Caption="Dodge Double-Click Time" OnCreateComponent=InputDodgeTime.InternalOnCreateComponent Hint="Determines how fast you have to double click to dodge" WinTop=0.582083 WinLeft=0.472266 WinWidth=0.421875 End Object Controls(18)=moFloatEdit'XInterface.Tab_IForceSettings.InputDodgeTime' Begin Object Class=moCheckBox Name=InputMouseLag ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Reduce Mouse Lag" ComponentClassName="xinterface.GUICheckBoxButton" OnCreateComponent=InputMouseLag.InternalOnCreateComponent Hint="Enable this option will reduce the amount of lag in your mouse." WinTop=0.509791 WinLeft=0.060938 WinWidth=0.300000 WinHeight=0.040000 End Object Controls(19)=moCheckBox'XInterface.Tab_IForceSettings.InputMouseLag' WinTop=0.150000 WinHeight=0.740000 } |
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