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class xRealCTFBase extends CTFBase abstract; var GameReplicationInfo GRI; var() vector BaseOffset; simulated function UpdateForTeam() { if ( (GRI != None) && (DefenderTeamIndex < 2) && (GRI.TeamSymbols[DefenderTeamIndex] != None) ) TexScaler(Combiner(Shader(FinalBlend(Skins[0]).Material).Diffuse).Material2).Material = GRI.TeamSymbols[DefenderTeamIndex]; } simulated function SetGRI(GameReplicationInfo NewGRI) { GRI = NewGRI; UpdateForTeam(); } simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) LoopAnim('flag',0.8); if ( Level.Game != None ) SetGRI(Level.Game.GameReplicationInfo); } defaultproperties { BaseOffset=(X=2.000000,Z=-18.000000) TakenSound=Sound'GameSounds.CTFAlarm' bHidden=False Mesh=VertMesh'XGame_rc.FlagMesh' DrawScale=1.200000 CollisionHeight=80.000000 bNetNotify=True } |
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