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//============================================================================= // FX_Turret_IonCannon_LaserBeam //============================================================================= // Created by Laurent Delayen (C) 2003 Epic Games //============================================================================= class FX_Turret_IonCannon_LaserBeam extends Emitter notplaceable; var vector StartLocation, EndLocation; var float BeamSize; var WA_Turret_IonCannon IonCannonOwner; replication { unreliable if ( Role == ROLE_Authority && bNetInitial && bNetOwner ) IonCannonOwner; unreliable if ( Role == ROLE_Authority && bNetDirty && !bNetOwner ) StartLocation, EndLocation; } function PostBeginPlay() { super.PostBeginPlay(); SetWeaponOwner(); } simulated function Tick(float DeltaTime) { UpdateBeamLocation(); if ( Level.NetMode != NM_DedicatedServer ) { UpdateLaserBeamFX( DeltaTime ); SetLocation( StartLocation ); SetRotation( Rotator(EndLocation - StartLocation) ); } } simulated function SetWeaponOwner() { IonCannonOwner = WA_Turret_IonCannon(Owner); } simulated function UpdateBeamLocation() { if ( IonCannonOwner != None && ( Role==Role_Authority || IonCannonOwner.CannonPawn.IsLocallyControlled()) ) IonCannonOwner.UpdateLaserBeamLocation(StartLocation, EndLocation); } simulated function UpdateLaserBeamFX( float DeltaTime ) { local float Dist; Dist = VSize( EndLocation - StartLocation ); BeamEmitter(Emitters[0]).BeamDistanceRange.Min = Dist; BeamEmitter(Emitters[0]).BeamDistanceRange.Max = Dist; // Beam Growing effect if ( DeltaTime < 1 ) BeamSize = FMin( BeamSize + DeltaTime, 2.f); BeamEmitter(Emitters[0]).StartSizeRange.X.Min = BeamSize * 35.f; BeamEmitter(Emitters[0]).StartSizeRange.X.Max = BeamSize * 40.f; } //============================================================================= // defaultproperties //============================================================================= defaultproperties { Begin Object Class=BeamEmitter Name=BeamEmitter2 BeamDistanceRange=(Min=500.000000,Max=500.000000) DetermineEndPointBy=PTEP_Distance RotatingSheets=3 LowFrequencyPoints=2 HighFrequencyPoints=2 UseColorScale=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=16,G=16,R=220)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=16,G=16,R=180)) Opacity=0.330000 CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=30.000000,Max=35.000000)) InitialParticlesPerSecond=2000.000000 Texture=Texture'EpicParticles.Beams.WhiteStreak01aw' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.080000,Max=0.160000) StartVelocityRange=(X=(Min=0.001000,Max=0.001000)) End Object Emitters(0)=BeamEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_LaserBeam.BeamEmitter2' bNoDelete=False bAlwaysRelevant=True bReplicateInstigator=True bSkipActorPropertyReplication=True bOnlyDirtyReplication=True RemoteRole=ROLE_SimulatedProxy NetUpdateFrequency=15.000000 bDirectional=True } |
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