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class DamTypeIonCannonBlast extends VehicleDamageType abstract; defaultproperties { VehicleClass=Class'UT2k4AssaultFull.ASTurret_IonCannon' DeathString="%o was OBLITERATED by %k" FemaleSuicide="%o was OBLITERATED" MaleSuicide="%o was OBLITERATED" bArmorStops=False bDetonatesGoop=True bSkeletize=True GibModifier=0.000000 DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=1.000000 VehicleDamageScaling=2.000000 } |
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