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UT2k4Assault.Trigger_SetObjectiveStatus


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//=============================================================================
// Trigger_SetObjectiveStatus
//=============================================================================

class Trigger_SetObjectiveStatus extends Triggers;

var(Action) name    ObjectiveTag;
var(Action) bool    bActive;

event Trigger( Actor Other, Pawn EventInstigator )
{
    local GameObjective GO;

    if ( Role < Role_Authority )
        return;

    for ( GO=UnrealTeamInfo(Level.Game.GameReplicationInfo.Teams[0]).AI.Objectives; GO!=None; GO=GO.NextObjective )
        if ( ObjectiveTag == GO.Tag )
            GO.SetActive( bActive );
}

defaultproperties
{
     bActive=True
     bCollideActors=False
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:55.140 - Created with UnCodeX