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class TeleportChargeEffect extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255,A=255)) CoordinateSystem=PTCS_Relative MaxParticles=20 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=75.000000,Max=75.000000) StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000)) InitialParticlesPerSecond=5000.000000 Texture=Texture'AWGlobal.Coronas.FogFlare01aw' LifetimeRange=(Min=1.250000,Max=1.250000) StartVelocityRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000),Z=(Min=60.000000,Max=60.000000)) GetVelocityDirectionFrom=PTVD_StartPositionAndOwner End Object Emitters(0)=SpriteEmitter'UT2004RPG.TeleportChargeEffect.SpriteEmitter0' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_SimulatedProxy } |
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