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class ArtifactTeleportPickup extends RPGArtifactPickup; defaultproperties { PickupMessage="You got the Teleporter!" InventoryType=class'ArtifactTeleport' DrawType=DT_Mesh DrawScale=2.0 Mesh=Mesh'Weapons.TransBeacon' bAmbientGlow=true AmbientGlow=128 PickupSound=Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration' PickupForce="TranslocatorModuleRegeneration" } |
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