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UnrealGame.KeyPickup


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class KeyPickup extends Pickup
    notplaceable;

function inventory SpawnCopy( pawn Other )
{
    local inventory Copy;

    Copy = Super.SpawnCopy(Other);
    Copy.Tag = Tag;
    KeyInventory(Copy).MyPickup = self;
    return Copy;
}

State Sleeping
{
    ignores Touch;
Begin:
}

defaultproperties
{
     InventoryType=Class'UnrealGame.KeyInventory'
     RespawnTime=9999.000000
     PickupMessage="You picked up a Key."
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:42.859 - Created with UnCodeX