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UnrealGame.ACTION_SetObjectiveActiveStatus


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class ACTION_SetObjectiveActiveStatus extends ScriptedAction;

var(Action) name    ObjectiveTag;
var(Action) bool    bActive;

function bool InitActionFor(ScriptedController C)
{
    local GameObjective GO;

    if ( ObjectiveTag != 'None' )
    {
        for ( GO=UnrealTeamInfo(C.Level.Game.GameReplicationInfo.Teams[0]).AI.Objectives; GO!=None; GO=GO.NextObjective )
            if ( ObjectiveTag == GO.Tag )
                GO.SetActive( bActive );
    }
    return false;   
}

function string GetActionString()
{
    return ActionString @ ObjectiveTag;
}

defaultproperties
{
     bActive=True
     ActionString="Change Objective's Active Status"
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:32.890 - Created with UnCodeX