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//----------------------------------------------------------- // //----------------------------------------------------------- class VehiclePickupRules extends GameRules; function bool OverridePickupQuery(Pawn Other, Pickup item, out byte bAllowPickup) { if (Other.IsA('Vehicle') && Vehicle(Other).bDriving) { item.Touch(Vehicle(Other).Driver); bAllowPickup = 0; return True; } return False; } defaultproperties { } |
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